So, I saw the post from Yoshi-P and I'm glad they're addressing the texture issues and lighting concerns. I hadn't posted on here yet because I wasn't entirely sure how to give constructive feedback on midlander face 6 and honestly posting on the forums scares me but also I can't very well say I'm unhappy with the end result if I don't try to give some form of constructive feedback so bare with me!
https://imgur.com/a/aljvgjK
Here is the fix, left is what my wol looks like currently, the middle is what I loaded into the benchmark, and the right is what I did editing with in the benchmark.
As many people suggested the creator's lighting was old and didn't work with the next character textures. So I did some tweaks in the creator, fixed his skintone (I added more pink tones to his skin, i gave him large iris size instead of small). I gave him makeup - added some pink blush and lipstick in order to try and get some blood flowing in his cheeks.
However nothing I could do could fix his eyes, eyebrows and smile because the lip and eye shape is different and the eyebrow texture seems too thin and doesn't go far enough across his brow and the smile animation in every instance the mouth looks off - wider I guess?
This made something that I considered a charm-point into unsettling and creepy? Of course I'm really struggling to explain how exactly its not right if its an animation or shape issue I honestly don't know about face modelling to tell - which is why I refrained from saying anything here, but I'm hoping some screenshot examples maybe someone with more know-how than me might be able to discern why the problem is.
Current:
https://imgur.com/f4fInlZ
Benchmark
https://imgur.com/gu81qfI
Current:
https://imgur.com/7a3Pjvb
Benchmark
https://imgur.com/BYbT4aH
(Sorry I hope the screenshots explain better than I am, I realise this isn't the most constructive feedback)