Quote Originally Posted by RainStormwalker View Post
How dusty my character's skin looks. They said they'll let us have the old limbal ring brightness as an option so I'm holding out hope for that, because I don't like how dark and blended her eyes look now. But her skin looks covered in a layer of chalk dust and there's nothing that can fix it on my end.
The odd swings in the saturation of character's skintones is something I picked up on in a lot of the preview material right away! Overall, everything seemed so cool-toned -- until the setting in the CC shifted (i.e. clouds moving), then a little bit of color seemed to return. Then, in the benchmark itself, there were moments where my character's skin became SO saturated that it almost looked orange. And, as always, the darker your skin is, the more noticeable it becomes. I wonder if there is a way they could make the skintones less reactive to ambient light? Say, if it were on a fader, lessen the strength of shift from the original tone...