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Thread: 2.0 lore/story

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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I like the concept of an ingame newspaper or fliers to introduce the lore


    There are some people complaining about breaking immersion, but doesnt it break immersion when suddenly every patch something new appears out of no where. Wouldnt it be more immersive if -between- patches there are tidbits of lore introduced leading up to patch day.


    This could be achieved by way of mini quests / goose-chases in a sense. The newspapers in each nation could send us here and there for various purposes and then when the lore article is released we can put 2 and 2 together to understand why we were sent around.

    At the moment we get achievements for using a firework a newspaper GM gives us lol i think SE can think of something a bit more relevant


    Another issue is building up suspense. When the Garlean stronghold was placed in game there was no purpose to it, no npcs, no quests. There was a lore article however. There could have been a mini quest involved sending us to the stronghold even just to click a ???. Then we could understand the lore article. Then next sub patch the stronghold is opened. That in my opinion is more immersive.


    A further issue is downtime especially for PS3 users. If your waiting on a party or just casually logged in to chat to your LS while you sit in your inn, you can at least relieve the boredom somewhat by reading in game newspapers stored in your journal
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  2. #2
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Altanas View Post
    I like the concept of an ingame newspaper or fliers to introduce the lore


    There are some people complaining about breaking immersion, but doesnt it break immersion when suddenly every patch something new appears out of no where. Wouldnt it be more immersive if -between- patches there are tidbits of lore introduced leading up to patch day.


    This could be achieved by way of mini quests / goose-chases in a sense. The newspapers in each nation could send us here and there for various purposes and then when the lore article is released we can put 2 and 2 together to understand why we were sent around.

    At the moment we get achievements for using a firework a newspaper GM gives us lol i think SE can think of something a bit more relevant


    Another issue is building up suspense. When the Garlean stronghold was placed in game there was no purpose to it, no npcs, no quests. There was a lore article however. There could have been a mini quest involved sending us to the stronghold even just to click a ???. Then we could understand the lore article. Then next sub patch the stronghold is opened. That in my opinion is more immersive.


    A further issue is downtime especially for PS3 users. If your waiting on a party or just casually logged in to chat to your LS while you sit in your inn, you can at least relieve the boredom somewhat by reading in game newspapers stored in your journal

    The problem with doing "mini-quests" and such and having the "newspaper" be THAT tied to game play, is every time there was a update requiring these "mini-quests" there would need to be a patch just for those, then the patch for the actual content, which would result in actual content taking even longer to come out than it already does/