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  1. #1
    Player
    Hejligan's Avatar
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    Mar 2015
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    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by Anarnee View Post
    https://na.finalfantasyxiv.com/lodes...cf949ef43bf580

    They're going to do an update on the Benchmark everyone! Hopefully this addresses some of our issues.
    Seems to address most things except for the actual change to some models, like eyelashes and eyebrows. Hope they will address that too.
    (5)
    Last edited by Hejligan; 04-19-2024 at 09:06 PM.

  2. #2
    Player
    Anarnee's Avatar
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    Feb 2014
    Location
    Gridania
    Posts
    1,356
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hejligan View Post
    Seems to address most things except for the actual change to some models, like eyelashes and eyebrows. Hope they will address that too.
    I think that all of that stuff could def fall under the textures issues in the response.
    (3)

  3. #3
    Player
    Hejligan's Avatar
    Join Date
    Mar 2015
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    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by Anarnee View Post
    I think that all of that stuff could def fall under the textures issues in the response.
    I don't really see it, there is nothing in his response which I could translate to something as obvious as quite obviously changed assets. At most the way the eyeliners interact with the lighting of the eyes perhaps, but not the eyeliner itself as a new model, as when you zoom in, it is quite clearly a new and different model. Nor do I see how this could be due to unimplemented high resolution textures, as they quite clearly high-fidelity models, but made to look different. Eyebrows are sometimes quite clearly different too, but seem more high-res than before, so it can't be an issue of unimplemented high resolution textures there either.
    (10)
    Last edited by Hejligan; 04-19-2024 at 09:37 PM.

  4. #4
    Player HollowedDoll's Avatar
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    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Hejligan View Post
    I don't really see it, there is nothing in his response which I could translate to something as obvious as quite obviously changed assets. At most the way the eyeliners interact with the lighting of the eyes perhaps, but not the eyeliner itself as a new model, as when you zoom in, it is quite clearly a new and different model. Nor do I see how this could be due to unimplemented high resolution textures, as they quite clearly high-fidelity models, but made to look different. Eyebrows are sometimes quite clearly different too, but seem more high-res than before, so it can't be an issue of unimplemented high resolution textures there either.
    I don't know... Eyelashes aren't individually modelled, they're just a 3d plane that's heavily influenced by textures with transparency, more or less same goes for eyebrows. The model may deform a bit for the different options, but if the painted on brow is wrong then it'll obviously look wrong on all options, which seems to be the case from the comparisons. Should they correct the shape here it's more than likely that the 3d deformation will fall into place. It's best to wait and see but most common problems can be solved by changing textures. This does not account for the fangs, hair not being snugly fit and some nose shapes, but I doubt they'll ignore these either.

    Quote Originally Posted by Hejligan View Post
    I really hope you are right.
    Same here, but I think it's too early to panic.
    (6)
    Last edited by HollowedDoll; 04-19-2024 at 10:13 PM.

  5. #5
    Player
    Hejligan's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by HollowedDoll View Post
    I don't know... Eyelashes aren't individually modelled, they're just a 3d plane that's heavily influenced by textures with transparency, more or less same goes for eyebrows. The model may deform a bit for the different options, but if the painted on brow is wrong then it'll obviously look wrong on all options, which seems to be the case from the comparisons. Should they correct the shape here it's more than likely that the 3d deformation will fall into place. It's best to wait and see but most common problems can be solved by changing textures. This does not account for the fangs, hair not being snugly fit and some nose shapes, but I doubt they'll ignore these either.
    I really hope you are right.
    (2)

  6. #6
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hejligan View Post
    Seems to address most things except for the actual change to some models, like eyelashes and eyebrows. Hope they will address that too.
    I was annoyed to see that, but I want to believe it's just because it's PR speak. After how much people have (reasonably) dragged them over their past remarks about how our character's won't feel changed, I would be very cautious in their position about overpromising anything. Let's hope "We will also continue to make adjustments which will incorporate as much of your feedback as possible into the revision of the benchmark, as well as the release version of Dawntrail" implies further adjustments to the face features to bring them in line with the live version.
    (13)