The shape of the lips on the left are beautifulI'm really tired of hearing people say to adjust the lighting and gamma. I have. Many of us have. We've tried edits, angles, lights, settings, anything to make our characters look like themselves again, but nothing works. I made the settings the same and took identical screenshots in multiple lighting conditions in the current game and benchmark that are in the Au Ra changes thread to show that this is not a lighting issue. Changing the environment and and gamma setting doesn't do anything to fix the fundamental changes they made to my character's facial structure. Hyur players made it through relatively intact, judging by looking through all these threads. Many other races did not. Like these lips are just not even remotely close to each other.
I find the new one off-putting in comparison
I've been wretching and crying for ten minutes looking at the lips on the right. They are an affront to common decency, truth, freedom, and the American way.
The lips on the left could win the EGOT. My word, they are the most beautiful shape I have ever seen.
they are. all intents and purposes, the same lipsI'm really tired of hearing people say to adjust the lighting and gamma. I have. Many of us have. We've tried edits, angles, lights, settings, anything to make our characters look like themselves again, but nothing works. I made the settings the same and took identical screenshots in multiple lighting conditions in the current game and benchmark that are in the Au Ra changes thread to show that this is not a lighting issue. Changing the environment and and gamma setting doesn't do anything to fix the fundamental changes they made to my character's facial structure. Hyur players made it through relatively intact, judging by looking through all these threads. Many other races did not. Like these lips are just not even remotely close to each other.
DIFFRENCES
The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square
lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
YES!! I picked FemRa face 3 lips 2 because I loved her lips so much! They're a huge charm point for me! I don't understand at all why they would so radically change the shape like this T-T
Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.they are. all intents and purposes, the same lips
DIFFRENCES
The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square
lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
mate i dont know what to tell you, theres some diffrences, one i said that is a fix they could do to make it look more like ew, but below gloss they look the same to me.Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.
I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.they are. all intents and purposes, the same lips
DIFFRENCES
The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square
lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
thats not entirely true either, diminishing returns are there for incresed count (and we know that more "bones" have been added to the mesh as well) and all of them work together hand in handI'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.
In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
but you really going to tell me that a enneadecagon is less smooth than a pentagon? or how, saw, solid snake mgs2 isnt smoother than solid snake circa mgs1? the later if that bastard hedbutted me with his sharp ass angled head id be brought in deep cuts.
Oh I would love something like this, I long for a perma /smirk! Posture/stride customization like Dragon's Dogma would be great too ;_;ESO have a nice costumization feature where one can equip a Personality.
Some do more than others, but many of them alters the way a character either stands, walks, runs and idle animations & facial expressions.
This could solve a lot of things and add a whole new way of people to express their characters personality.
However, I can already see that some might be locked behind raids/pvp/achivements and people will complain as to "why lock something behind something only x% of people play" reactions.
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