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  1. #611
    Player
    cutestfox's Avatar
    Join Date
    Apr 2024
    Posts
    191
    Character
    Cutest Fox
    World
    Siren
    Main Class
    White Mage Lv 50
    Quote Originally Posted by CuteBucket View Post
    I'm really tired of hearing people say to adjust the lighting and gamma. I have. Many of us have. We've tried edits, angles, lights, settings, anything to make our characters look like themselves again, but nothing works. I made the settings the same and took identical screenshots in multiple lighting conditions in the current game and benchmark that are in the Au Ra changes thread to show that this is not a lighting issue. Changing the environment and and gamma setting doesn't do anything to fix the fundamental changes they made to my character's facial structure. Hyur players made it through relatively intact, judging by looking through all these threads. Many other races did not. Like these lips are just not even remotely close to each other.
    The shape of the lips on the left are beautiful
    I find the new one off-putting in comparison
    (14)

  2. #612
    Player
    twobear's Avatar
    Join Date
    Apr 2024
    Posts
    24
    Character
    Two Bear
    World
    Odin
    Main Class
    Warrior Lv 90
    I've been wretching and crying for ten minutes looking at the lips on the right. They are an affront to common decency, truth, freedom, and the American way.
    The lips on the left could win the EGOT. My word, they are the most beautiful shape I have ever seen.
    (9)

  3. #613
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CuteBucket View Post
    I'm really tired of hearing people say to adjust the lighting and gamma. I have. Many of us have. We've tried edits, angles, lights, settings, anything to make our characters look like themselves again, but nothing works. I made the settings the same and took identical screenshots in multiple lighting conditions in the current game and benchmark that are in the Au Ra changes thread to show that this is not a lighting issue. Changing the environment and and gamma setting doesn't do anything to fix the fundamental changes they made to my character's facial structure. Hyur players made it through relatively intact, judging by looking through all these threads. Many other races did not. Like these lips are just not even remotely close to each other.
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    (12)

  4. #614
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    YES!! I picked FemRa face 3 lips 2 because I loved her lips so much! They're a huge charm point for me! I don't understand at all why they would so radically change the shape like this T-T
    (9)

  5. #615
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by 4clubbedace View Post
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.
    (25)

  6. #616
    Player
    twobear's Avatar
    Join Date
    Apr 2024
    Posts
    24
    Character
    Two Bear
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CuteBucket View Post
    Not even close.
    Alright that's it, I'm going to spontaneously combust.
    (7)

  7. #617
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CuteBucket View Post
    Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.
    mate i dont know what to tell you, theres some diffrences, one i said that is a fix they could do to make it look more like ew, but below gloss they look the same to me.
    (9)

  8. #618
    Player
    Tethan's Avatar
    Join Date
    Jan 2018
    Posts
    124
    Character
    Gale Eldingar
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

    In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
    (20)

  9. #619
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tethan View Post
    I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

    In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
    thats not entirely true either, diminishing returns are there for incresed count (and we know that more "bones" have been added to the mesh as well) and all of them work together hand in hand

    but you really going to tell me that a enneadecagon is less smooth than a pentagon? or how, saw, solid snake mgs2 isnt smoother than solid snake circa mgs1? the later if that bastard hedbutted me with his sharp ass angled head id be brought in deep cuts.
    (4)

  10. #620
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    ESO have a nice costumization feature where one can equip a Personality.
    Some do more than others, but many of them alters the way a character either stands, walks, runs and idle animations & facial expressions.
    This could solve a lot of things and add a whole new way of people to express their characters personality.

    However, I can already see that some might be locked behind raids/pvp/achivements and people will complain as to "why lock something behind something only x% of people play" reactions.
    Oh I would love something like this, I long for a perma /smirk! Posture/stride customization like Dragon's Dogma would be great too ;_;
    (6)

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