Quote Originally Posted by 4clubbedace View Post
they are. all intents and purposes, the same lips

DIFFRENCES
The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.