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  1. #1
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CuteBucket View Post
    I'm really tired of hearing people say to adjust the lighting and gamma. I have. Many of us have. We've tried edits, angles, lights, settings, anything to make our characters look like themselves again, but nothing works. I made the settings the same and took identical screenshots in multiple lighting conditions in the current game and benchmark that are in the Au Ra changes thread to show that this is not a lighting issue. Changing the environment and and gamma setting doesn't do anything to fix the fundamental changes they made to my character's facial structure. Hyur players made it through relatively intact, judging by looking through all these threads. Many other races did not. Like these lips are just not even remotely close to each other.
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    (12)

  2. #2
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by 4clubbedace View Post
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.
    (25)

  3. #3
    Player
    twobear's Avatar
    Join Date
    Apr 2024
    Posts
    24
    Character
    Two Bear
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CuteBucket View Post
    Not even close.
    Alright that's it, I'm going to spontaneously combust.
    (7)

  4. #4
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    289
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by twobear View Post
    Alright that's it, I'm going to spontaneously combust.
    me when i'm normal and lacking dramaticism

    i'll give myself with this one to count this as a third whammy in my attempt to have a discussion with the nebulous group of people on the "other side" frequenting these posts, but like, come on, dude. lol. if my attempt at having you consider empathy resulted in "i have to kiss their ASSES?" you need to go shoot the shit more with your friends or somethin' instead of malding at embarrassing forum posts with your own embarrassing forum posts. it was more of a call to like, i don't know, not let it get under your skin.

    i'm sorry for letting go of any refinement in my words but i don't plan to respond to this thread after this but come on guys. i promise the graphics update isn't going anywhere, it's okay. you don't have to be scared too. a full rollback is unheard of within this time frame of release.

    i mean i'm equally embarrassing and at fault for attempting to think forum-goers in general could let go of hyperbole, so that is on me. anyway, time to return to pvp. game pvp, i guess. see you all in dawntrail or something
    (6)

  5. #5
    Player
    twobear's Avatar
    Join Date
    Apr 2024
    Posts
    24
    Character
    Two Bear
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Doopliss View Post
    me when i'm normal and lacking dramaticism

    i'll give myself with this one to count this as a third whammy in my attempt to have a discussion with the nebulous group of people on the "other side" frequenting these posts, but like, come on, dude. lol. if my attempt at having you consider empathy resulted in "i have to kiss their ASSES?" you need to go shoot the shit more with your friends or somethin' instead of malding at embarrassing forum posts with your own embarrassing forum posts. it was more of a call to like, i don't know, not let it get under your skin.

    i'm sorry for letting go of any refinement in my words but i don't plan to respond to this thread after this but come on guys. i promise the graphics update isn't going anywhere, it's okay. you don't have to be scared too. a full rollback is unheard of within this time frame of release.

    i mean i'm equally embarrassing and at fault for attempting to think forum-goers in general could let go of hyperbole, so that is on me. anyway, time to return to pvp. game pvp, i guess. see you all in dawntrail or something
    I think you're taking that post more seriously than I intended it to be. Because my first post in this thread said that if I have to see one more person call two very similar looking faces 'completely different' I would spontaneously combust.

    You're not wrong though, reading these endless histrionics is doing my nut in. Time to dip I think.
    (2)

  6. #6
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CuteBucket View Post
    Excuse me? Are you trying to gaslight me? No, they are clearly not the same. Not even close. The look LOWER RES than the current lips. The shape of the top lip is much more pointy in the benchmark. The shape of the bottom of the top lip is completely flattened. The bottom lip is smaller and no longer protrudes over the shadow the lip casts, as seen in the 3rd row pic.
    mate i dont know what to tell you, theres some diffrences, one i said that is a fix they could do to make it look more like ew, but below gloss they look the same to me.
    (9)

  7. #7
    Player
    Tethan's Avatar
    Join Date
    Jan 2018
    Posts
    123
    Character
    Gale Eldingar
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    they are. all intents and purposes, the same lips

    DIFFRENCES
    The "sharpness" of the lips are softnes due to more polygonal structures, same way an decagon is smoother than a square

    lips are no longer glossy: i get this, i feel this is like, a majority of peoples issues. I dont dislike matte, but adding another seperate gloss option would go a long way
    I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

    In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
    (20)

  8. #8
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tethan View Post
    I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

    In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
    thats not entirely true either, diminishing returns are there for incresed count (and we know that more "bones" have been added to the mesh as well) and all of them work together hand in hand

    but you really going to tell me that a enneadecagon is less smooth than a pentagon? or how, saw, solid snake mgs2 isnt smoother than solid snake circa mgs1? the later if that bastard hedbutted me with his sharp ass angled head id be brought in deep cuts.
    (4)

  9. #9
    Player
    Tethan's Avatar
    Join Date
    Jan 2018
    Posts
    123
    Character
    Gale Eldingar
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    thats not entirely true either, diminishing returns are there for incresed count (and we know that more "bones" have been added to the mesh as well) and all of them work together hand in hand

    but you really going to tell me that a enneadecagon is less smooth than a pentagon? or how, saw, solid snake mgs2 isnt smoother than solid snake circa mgs1? the later if that bastard hedbutted me with his sharp ass angled head id be brought in deep cuts.
    To achieve "smoothness" via higher polycount requires enormous amounts of polygons. Only an absolute amateur with do it that way. Again, I'm sorry but you clearly don't know what you are talking about. Textures are bad, get over it.
    (16)

  10. #10
    Player
    AmaliaFuma's Avatar
    Join Date
    Apr 2024
    Posts
    2
    Character
    Amalia Fuma
    World
    Omega
    Main Class
    Black Mage Lv 90
    I think the benchmark character creator for dawntrail has (Character Lighting) turned on, because theres no way to adjust it in the benchmark settings, and the whole character lighting appearance is very similar to how it looks in the live game when turned to 100% in the graphical settings.

    The first image (you can click them to make them larger) was taken in the current live game, ignore the cheek tattoo, but she looks cute right?



    The second image was taken in the dawntrail benchmark. As you can see the character lighting is turned way up for some reason.



    But notice the eyebrows? Their grey and look weird, like they were stuck on her face, even in other lighting conditions it still looks grey and weird, compared to the first image.

    The eyes look visbly more open, if you look at the pupils (the dark bit) their shown fully, whereas in the first image it is ever so slightly cut off at the top, giving the eyes a more almond like shape, and cuter imo compared to the update.

    The eyes also have a fake eyeshadow above them, and a shadow covering the top of the eye itself, it looks weird and i don't like it personally. The eyes also look dead which alot of people have complained about.

    The lips have no shine to them, very matte, unlike the first image, but that could be due to the character lighting being turned up, as it washes out gloss effects i think.

    These things are very noticeable, there is no way you cannot see the differences between the images, the eyebrows especially, and the weird eyeshadows. My character looks way less cute in the update compared to live and i hope it gets addressed.
    (13)
    Last edited by AmaliaFuma; 04-18-2024 at 08:52 AM.

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