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  1. #1
    Player
    HermitUK's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    116
    Character
    Memeri Meri
    World
    Omega
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    My guess is that changes to mouths must've had to be done to compensate for higher quality animations where the old ones just didn't met the new requirements to animate them.
    That's the only logical reason I can think of.
    I also suspect it's about streamlining for cutscene creation purposes. A lot of cutscenes at present just use prebaked character emotes, but the stuff in the Benchmark looks a bit more bespoke. I suspect the reason everyone's mouth is suddenly a completely straight line is so that they can map the same animation onto every face without having to do any additional tweaking. Which is probably going to lead to some uncanny looking animations at times depending on your race / face.
    (3)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HermitUK View Post
    I also suspect it's about streamlining for cutscene creation purposes. A lot of cutscenes at present just use prebaked character emotes, but the stuff in the Benchmark looks a bit more bespoke. I suspect the reason everyone's mouth is suddenly a completely straight line is so that they can map the same animation onto every face without having to do any additional tweaking. Which is probably going to lead to some uncanny looking animations at times depending on your race / face.
    Yeah. Before the benchmark, as far as I can remember anyways, the player model dont do anything outside of basic ingame emotes/animations.
    Where in the BM, like you mentioned, the animations were more bespoken.
    And for that new riggings would be needed unless the old facial textures and bones would stretch and perhaps even clip into itself.
    So ye, that's my only logical guess as to why some changes had to be done, some more drastic than others.
    (0)