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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,040
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    This raises an interesting thought. If you and someone else have the same character look, and you perceive it negatively while they perceive it positively, who is correct? Who do the developers listen to?

    I'm not saying you're wrong or even referring to you specifically, I'm just thinking about being in the dev's shoes and it seems like quite a pickle. How do you design around individual perception, which is different for every one of the millions of people playing the game?

    I certainly don't envy being in their position right now. lol
    That is a very good point and I'd say (in an ideal world where it would be possible): don't put away with old options but keep the new ones too. Like this players who prefer their old look are happy and people who prefer the upgrade are happy.

    From a realistic business point though I do think it's a risky move to actively resculpt certain features that have always been there and that, in a character driven game, players have grown attached to. I can totally live with the lighting changes and how it would affect my char. But I see no reason to go out of their way and completely alter established features. So many people love m!viera face 3's mouth for example. So is it a good decision to resculpt it? Or would it be better to keep something so beloved and add more options (since the new mouth has now already been created anyway).

    Quote Originally Posted by SongOfTheWind View Post
    No one would be right or wrong there, but it is exactly why it was important to carefully preserve the existing feature sets. And present all alterations as optional features, not changing the bases. Otherwise they are robbing people of characters they might have known for years in exchange for something new people just found out they actually like more.
    There should not have been such a choice to begin with. It’s rather sad.
    You said it better but by that point I had already posted haha. I completely agree!
    (7)
    Last edited by Loggos; 04-18-2024 at 05:34 AM.

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Loggos View Post
    So many people love m!viera face 3's mouth for example. So is it a good decision to resculpt it? Or would it be better to keep something so beloved and add more options (since the new mouth has now already been created anyway).
    My guess is that changes to mouths must've had to be done to compensate for higher quality animations where the old ones just didn't met the new requirements to animate them.
    That's the only logical reason I can think of.
    (1)

  3. #3
    Player
    HermitUK's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    116
    Character
    Memeri Meri
    World
    Omega
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    My guess is that changes to mouths must've had to be done to compensate for higher quality animations where the old ones just didn't met the new requirements to animate them.
    That's the only logical reason I can think of.
    I also suspect it's about streamlining for cutscene creation purposes. A lot of cutscenes at present just use prebaked character emotes, but the stuff in the Benchmark looks a bit more bespoke. I suspect the reason everyone's mouth is suddenly a completely straight line is so that they can map the same animation onto every face without having to do any additional tweaking. Which is probably going to lead to some uncanny looking animations at times depending on your race / face.
    (3)

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HermitUK View Post
    I also suspect it's about streamlining for cutscene creation purposes. A lot of cutscenes at present just use prebaked character emotes, but the stuff in the Benchmark looks a bit more bespoke. I suspect the reason everyone's mouth is suddenly a completely straight line is so that they can map the same animation onto every face without having to do any additional tweaking. Which is probably going to lead to some uncanny looking animations at times depending on your race / face.
    Yeah. Before the benchmark, as far as I can remember anyways, the player model dont do anything outside of basic ingame emotes/animations.
    Where in the BM, like you mentioned, the animations were more bespoken.
    And for that new riggings would be needed unless the old facial textures and bones would stretch and perhaps even clip into itself.
    So ye, that's my only logical guess as to why some changes had to be done, some more drastic than others.
    (0)