Further to this:Compromise. Many are looking at the existing models with heavily rose-tinted glasses. Under certain lighting in the existing game, characters look bad. More than bad, they can look terrible. The same still applies in the benchmark to some extent, hence my most recent post - there are still some unflattering lighting angles which affects our characters appearance. Now, if we selectively focus on the worst in the benchmark, for fair comparison alone, the same strict rules should be applied to the existing game. But in some cases, that's not the case. This is what is being disputed.
Characters under unflattering lighting in the Benchmark:
Characters under unflattering lighting in the existing game:
We can all choose selectively if it suits our point
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