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  1. #11
    Player
    Lomosma's Avatar
    Join Date
    Apr 2024
    Posts
    3
    Character
    Leroy Zagaris
    World
    Exodus
    Main Class
    Scholar Lv 90
    The option to keep the old model should be the most urgent thing they implement because no matter what changes are made, they will affect people, and it's better to give people the option than force them to accept them.
    But I do think the Lighting is the overarching problem, and I don't have any clue how they could fix it quick.
    The Lighting is so bad as if it's done by an amateur... even an amateur can do it better.
    I understand that with better graphics on all other parts of the game (especially clothing detail), the original shading of skin might look too unrealistic. However, more detail/resolution does not equal a better look/effective design. If there's no focal point or contrast, even density of detail thoughout all surfaces will flattens everything. The same goes with shading that is equally light across the character, in multiple lighting senario of the benchmark, the character and background look flat and unrendered.
    A major problem of what I'm sensing is that the character lacks depth and shade on the nose and jawlines. The skin sure looks much more realistic, but it looks like everyone was given beauty shoot lighting at all times; the shadow that normally occurs under the nose and around the chin is gone, leading to a very flat look, which goes directly opposite in terms of realism. This Lighting is not coherent with some of the environment as well; it feels as if the character is on another layer instead of actually in the world.

    Also I want stress that, just because its difficult to impelment, doesn't mean SE should not make effort to implement. I have all the respect and regards for those who work on this game, but as consumer I have no obligation to comprimse for something I'm paying for.
    (14)
    Last edited by Lomosma; 04-16-2024 at 01:28 AM.