realism is killing the stylization. having higher quality textures is one thing, but changing the SHAPES of actual character's features is completely different. you can have one and not the other.I'm curious and perhaps you could enlighten me, but where is the line drawn between 'make them better' and 'keep them the same'? Where is the limit? At what point are they no longer the same character?
Ultimately, the changes made appear to have been made in order to make the characters look more real - the same characters, just made to look more realistic. But all of these realistic features have been pointed out by different players to be featured they dislike and that have to be reverted:
Skin texture and pores? - presumably to give a more tangible appearance, rather than cartoon-ish. A matter complained about by some.
Removal of a permanent eye glint and instead adding light reflection based on environment? - again, more in keeping with real effects of environment and lighting. But again, complained about by some as leaving their characters 'empty and soul-less'.
Extra detail to facial structure - dimples being one example. Look in the mirror. Smile. You'll see dimples! Some may be strong, others more subtle, but they'll be there. Yet some complain this goes too far and prefer to return to the more solid, doll-like appearance.
While there are more, I would think each of these would be perfectly understandable ways of trying to make the characters 'better' while still being the same character. Yet each of these have been complained about. So I ask, where is the limit? Exactly what would you be looking for?
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