Part of that has to do with raising the poly count and not really sculpting the face. It also has to do with the lighting and adding shine without adding texture. Too many of our characters have flawless skin. We need pores and blemishes. At least have the option to add some .
Before
After
The nose has lost its weight and slight angular bends on the sides which made it look more realistic.
The eyebrows are less erratic and thinner.
The face stripes have been muted.
The pupils now look perfectly cut out instead of being slightly pinched which added character.
I'm personally glad they toned down the shine on the lips and actually added some texture. But other character's lips lost texture.
But I want my lip gap back!
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