Quote Originally Posted by Tethan View Post
I'm sorry and I honestly don't mean to be rude, but that is just not how it works. "Smoothness" in 3D graphics has very, very little to do with actual poly counts. It has to do with things like shaders and spec maps.

In fact, I strongly doubt the poly count has been increased very much at all. This is not a dig at the graphics but simply, you don't need huge polycounts to achieve better results.
thats not entirely true either, diminishing returns are there for incresed count (and we know that more "bones" have been added to the mesh as well) and all of them work together hand in hand

but you really going to tell me that a enneadecagon is less smooth than a pentagon? or how, saw, solid snake mgs2 isnt smoother than solid snake circa mgs1? the later if that bastard hedbutted me with his sharp ass angled head id be brought in deep cuts.