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  1. #841
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    81
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100


    There a some changes made that I knew I would just have to get used to since they are artistic changes and not the fault of lighting or broken textures.

    The skin in direct lighting is much, much better. In shadow, it reverts to the waxy look I'm not fond of. With the updated lighting, my character now has a slimming effect on her cheeks and chin, eye bags, and a more youthful look. Not happy about her looking younger, but it is what it is.

    For things that weren't a lighting issue such as the corners of the lips being straightened instead of a small smile, larger pupils, droopy eyelashes (outer corners of the eyes are "pinched in"), and dimmed limbal rings in bright lighting (in night lighting they glow)—I had hoped this would be changed since, although small differences, it changes the expression of the character.

    There is also the separate issue of missing scales on face#1:



    And another issue when zoomed out the head base can be seen through the hair:



    ---

    Overall, I'm not completely dissatisfied, but also not as happy as I hoped to be. I know I'm probably just being nip-picky, but I've been staring at this character for 8 years, so it'll take me a bit to adjust to her updated look.
    (6)
    May the stars light thy way.

  2. #842
    Player
    lunartears's Avatar
    Join Date
    Jul 2021
    Posts
    182
    Character
    Luna Puella
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    Moved my earlier post to: https://forum.square-enix.com/ffxiv/...26#post6470926

    A list of things I have noticed in regards to the current graphical update version shown in the newer Dawntrail Benchmark

    - F Au Ra lips still appear duck-like and too plumpy (have heard this reported on Miqote too) mostly in the upper lip
    - Eyelash volume has been reduced in certain areas, making certain eyes appear lashless or as if wearing too much mascara in certain places
    - The colours have changed, certain shades of eyes/hair/skin notably do not appear the same anymore
    - Vacant stare still remains, character faces feel more generic and samey
    - Eye shape rounded on all races, notably affects Miqote, Viera and Au Ra
    - Iris too big for "small" iris setting
    - Iris texture's colour blend makes eye appear different
    - Eyes feel too shiny/glowy sometimes, notably in daylight, like a mini version of ShB Minfilia
    - White hair on certain hairstyles glows unnaturally in certain lighting
    - White hair eyebrows are darker compared to their current appearance
    - Au Ra scale texture appears simplified and jagged around the edges as opposed to the original pattern
    (6)
    Last edited by lunartears; 06-03-2024 at 11:17 PM.

  3. 06-03-2024 11:23 PM

  4. #843
    Player
    ElizanderNorisse's Avatar
    Join Date
    Dec 2021
    Location
    Garlemald, Garlean Empire
    Posts
    442
    Character
    Benedictus-zos Pius
    World
    Spriggan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ElizanderNorisse View Post
    I agree.

    Here is the same character but with the same hairstyle used in the benchmark.



    Hi.

    The graphics really look good, but unfortunately, the lips remain the same for face #4 of male midlander hyur. I hope that it is possible to make them as thick as they currently are.

    New:


    Old:
    (9)
    Last edited by ElizanderNorisse; 06-03-2024 at 11:28 PM.


    Petition to have the Garlean gunblade & armour added in the game:

    https://forum.square-enix.com/ffxiv/threads/450029-Adding-Garlean-Gunblade-Glam-in-the-Game?p=5748119#post5748119

  5. #844
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,095
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by TheVegetable View Post
    My character(s) can't even be adjusted to look the way he used to. The options are just completely gone. Absolutely fucked over.
    I am sorry for you and everybody who "lost" their original character. I still do not understand why they changed so many things and as i said: My Wife also switched cause she thinks that her character looks completely different in the graphics update.

    I guess i got lucky with my character creation choices. Even got my Fangs back.
    (12)
    Last edited by Araxes; 06-03-2024 at 11:31 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #845
    Player
    TheVegetable's Avatar
    Join Date
    May 2016
    Posts
    53
    Character
    Kes'to Vazjah
    World
    Ragnarok
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Araxes View Post
    I am sorry for you and everybody who "lost" their original character. I still do not understand why they changed so many things and as i said: My Wife also switched cause she thinks that her character looks completely different in the graphics update.

    I guess i got lucky with my character creation choices. Even got my Fangs back.
    I assume it's not intended, just a failure to capture the original look. Having done art myself, I know how difficult it can be to capture the finer details when recreating something. But I wish they'd be more dilligent with it and put in the effort to fix it.
    (14)

  7. #846
    Player
    Shiro-Marusu's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    27
    Character
    Khael Zhwan
    World
    Cerberus
    Main Class
    Scholar Lv 91

    New comparisons

    In light of the release of benchmark 1.1 I've come back to share new comparisons;

    Admittedly I initially had no motivation to do this because I'd distanced myself a little since I just don't want to keep thinking about things I don't like, but I probably can't rest easy until I feel I've done all I can do on my end to highlight the differences. The rest will be up to the devs and majority vote, I suppose.

    Not much has changed, so my feedback in my earlier posts here and here still largely stands.

    So compared to benchmark 1.0, they have made the eyeliner less dark;


    The good thing about this is that it visually makes the eyes appear less small, though I still would like for them to try and have it resemble the old shape more as described in my post on the japanese forum:


    Aside from this, I have actually noticed two new things that are, in my opinion, worse than they were before.

    Firstly, there is now a visible seam alongside the rims of the eyes;


    Secondly, they seem to have removed the texture or normal map (whichever it could be) that originally created the double eyelid. In benchmark 1.0 the eyelid still resembled the patch 6.58 one, though because it has been removed the existing eye-socket now seems to function as the eyelid instead. It makes the eyes look much more prominent and round, and it looks a little odd from up close as it is more of a dent than a fold.

    Here is a comparison of the eyelid shape;


    The new eyelid fold either does not exist or is close to the eye-socket now, which already existed in benchmark 1.0. However, the new lighting makes it more noticeable;


    The stronger shadows from the improved lighting now also make the fake smile effect from the lips more noticeable;


    I don't want to be a pain in the butt about it. I respect the devs a lot and I know they're trying their best. But I hope they can fix some things even if it's after release of 7.0.

    But to end this post on a more positive note; I did in fact notice the improved highlight in the eyes, as well as dynamic highlights on the hair. The fangs, due to their changed position, are more noticeable with various emotes, which is nice
    (13)
    Last edited by Shiro-Marusu; 06-06-2024 at 06:18 AM.

  8. #847
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Gonna copy paste from another thread.

    I do wish to share that I do notice the awkward neckline on my character now, which for some might be difficult to notice, but is something I've seen before with specific gear pieces, only now it's part of the model itself (no gear impacting it).



    I'm adding a second image to line where I see it, to help. It's 100% easier to see on the right side of the neck vs the left due to my lighting.
    (6)

  9. #848
    Player
    Fjarrisky's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Fjarri Sky
    World
    Faerie
    Main Class
    White Mage Lv 90
    My biggest issue is the contrast changes due to the lighting implementation, especially the eyes, which also have the murky catch lights; I noticed slight form changes on the eyes (and lips) but my poor miqo eyes look wrong even when I change colors, they're dull marbles! (also the hair shading looks weird to me now!) She looks like a bit of her soul has been sucked out ;_;

    I think the art team and the lighting people aren't working well together on the overall issues, that's why we are getting lighting based artifacts and seams (normal maps can be a pain!) Hopefully fixes will be implemented, at least for the glaring hair/seam issues and the catch lights in the eyes!

    1.1 Bench with color change for hair+eyes || Live
    (4)
    Last edited by Fjarrisky; 06-06-2024 at 12:40 PM.

  10. #849
    Player
    Edfrick's Avatar
    Join Date
    Apr 2024
    Location
    Ul-Dah
    Posts
    3
    Character
    Yui Chips
    World
    Goblin
    Main Class
    Reaper Lv 90
    I want to give the developers some credit and say that the recent benchmark release is so much better than its initial release. Overall, I feel as though I don't have many complaints in relation to other races. My biggest issue is still just with Face 2 Au Ra.

    My favorite thing about Face 2 Au Ra is how silly it looks. It sets itself apart from the other Au Ra faces in that regard. I feel the change on the new benchmark is an improvement from the first; but its a massive departure from the original face seen in the endwalker. I think that the new face Two Au Ra could be a unique face option in its entirety; if the developer's goals are to be as faithful to the original, the mouth size should return to how it was in the endwalker. The face looks like it's trying too hard to come off as an "improvement" but doesn't seem to understand or capture what made the original face so unique.
    (10)
    Last edited by Edfrick; 06-06-2024 at 01:26 PM.

  11. #850
    Player
    PaulusHamsteru's Avatar
    Join Date
    Sep 2023
    Posts
    133
    Character
    Finn Quinn
    World
    Zalera
    Main Class
    Gladiator Lv 30
    Going to repost this and hope that they see it and fix my Hyur's face.

    (5)

  12. 06-30-2024 04:24 AM
    Reason
    fixing missing quote

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