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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,957
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Papayatar View Post
    Ah ok it’s such a weird thing cuz many others just looks dewy and then you have…sir wax figure.

    I think I saw somewhere that the skin transparency + lighting is also bad with certain skin tones so I’m guessing that’s maybe part of the problem?[...]
    I'm almost sure it's something that's more prominent on M Midlander Face 7 with darker skin tones. I gave the benchmark another go to play with his skin tone a bit.

    Try 1:


    He looks okay.

    Try 2 with warmer skin tone:


    Still looks okay! So how about I bring that shade down to my man's tone?

    From my own character's:


    ............................... 'nuff said lol.
    (13)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Decided to check out the Japanese side of the forums and they are popping off over there. It's like the most I've ever seen them post about something and every other post has detailed descriptions and diagrams of what they don't like.



    Quote Originally Posted by NAWO View Post
    先日の新情報発表に続きベンチマーク公開ありがとうございます。
    風景や装備等の質感への細かいこだわりや美しいアップグレードの数々で、新たな冒険へのわくわくがこみ上げてきます。

    一方でキャラクターに関しては非常に不安という気持ちになりましたので、ベンチマークでのキャラクリエイトを見ての感想、要望を投稿させていただきます。
    アウラ・ゼラ♀顔タイプ4を使用しています。


    以下に、何が何故変化して見え、違和感につながっているのかに重点を置いて記します。




    【目】
    上の画像の四角いバーは瞳の中心部から下部までを切り取ったものです。
    瞳孔の拡大+虹彩の強さにより瞳の半分程が黒く見え、選択した色が反映される範囲が極端に狭くなっています。そのため明るくしたくて明るい色を選んでも暗く濁って見えます。
    瞳孔がくっきり小さいものからぼんやり大きいものになった事で、焦点があっていない、凛とした意志を感じられない漠然とした視線に変化して見えます。

    FF14のキャラメイクに限らず、瞳孔の大きさは普遍的にキャラデザの命とも言える部分で、僅かな大きさの違いがキャラクター性に重大な変化を与えます。種類が選べるようになるのであればキャラメイクの幅が広がって良いことですが、既存のものがただすげ替えられるだけならそれは改善ではなく単に改変であると感じます。

    アイラインだけ環境光の影響を受けないのか、変に浮いている場合があります。


    【唇】
    ベタ塗りのマット感とかまぼこのような曲線のくっきりしたアウトラインは、従来の逆さ富士のシルエットとやわらかいぼかし表現からすると膨張しぼってりとしすぎて見えます。くっきりしているのにシルエットの中で色のメリハリがないため印象はぼんやり弛緩して見えます。


    【鼻】
    黒い線で描写されていた鼻が薄い色の大きめの穴になった事と小鼻の膨らみが顕著になった事で、すらっとした細いラインだった鼻筋がずんぐりとした団子鼻になっています。


    【鱗】
    顔の鱗の先が丸みを帯びた事で従来のすっきりしたシャープな印象が失われ、もたついた感じがします。



    【全体】
    瞳孔の拡大、鼻の拡大、唇のベタ塗り、鱗の丸々した形状。以上の影響で、全体的にずんぐりむっくりもったりした印象になりました。薄い刃のようなシャープな雰囲気や、影のある少年のような凛々しさ、神秘的な美しさを感じてアウラの顔タイプ4を愛用しているのですが、新版からはそのような鋭さは皆失われたように思います。

    個々の顔パーツが拡大し顔のデフォルメ感漫画感平面感が強くなった一方で、小鼻・人中・口の端のような本来形を消したい部分にリアルめな凸凹の陰影がつくようになり、不自然さの原因になっています。

    実際のゲームプレイのライティングに関してはまだわかりませんが、パーツの形、大きさ、バランスに関してはライティングの環境如何でどうにかなることではないと思います。

    肌の質感テクスチャ+目まわりのコントラストの弱さが原因ではと思うのですが、ぱっと見たとき逆に「あれ?顔面の解像度低くない?がびがびしてるな…」という印象を受けることがあります。また、おそらくモデル自体のテクスチャへの描き込みや影・ハイライト等による立体表現が顕著に減っているせいで、色々な比較画像を見ている中ライティングが弱い状況の場合なんだかPS1かPS2のゲームのキャラクターを見ているような感覚になってくる事があります。

    全体的に環境光や反射光を反映しすぎなのか、肌色が黄ばんだり緑がかって濁って見えがちです。

    広角レンズで撮ったような、顔のパーツが外側に広がるような印象があります。鼻の下は間延びして見えます。目頭から瞳までの白目の幅が広くなっていて、瞳がわずかに外側を向いています。



    これを踏まえ、要望を記させて頂きます。

    【前提】
    クオリティーアップに対して期待するのは、パーツの形や印象はそのままに、テクスチャが高解像度化したり、質感や光の表現力が向上することです。動いたら気にならないよ、ではなく、ただ普通に立っているだけでも美しく見えるようになってほしいです。

    【要望】
    ・元に戻すために必要な措置として
      瞳孔 70%程度の大きさに
      リップの形 かまぼこ型から逆さ富士型に
      リップの質感 グラデぼかしや艶感で情報量を増やす
      鼻 ずんぐり団子鼻になっているので小さく細く
      顔の鱗 鋭く
      デフォルト表情の視線を鋭いニュアンスに
      下がった目尻を上げる

    ・別物の表現をするなら上書きではなく新規に別の選択肢を設ける
    ・全体的に、モデル自体のテクスチャだけでどんなライティングでも最低限立体的に見えるように

    以上です。


    鋭く、凛々しく、綺麗でかっこよく、ひんやりとした透明感を持つ顔タイプ4の印象をそのまま引き継ぎいで美しくなった私の光の戦士といっしょに、新たな冒険に出られることを願っています。どうぞご検討よろしくお願いいたします。
    (39)

  3. #3
    Player
    Isurith's Avatar
    Join Date
    Apr 2024
    Posts
    36
    Character
    Sorocan Dotharl
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fawkes View Post
    Decided to check out the Japanese side of the forums and they are popping off over there. It's like the most I've ever seen them post about something and every other post has detailed descriptions and diagrams of what they don't like.
    Man, i registered on the forum just for this, this is so spot on. I need my smug and thin faced xaela back please.
    (7)

  4. 04-16-2024 07:01 AM

  5. #5
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    My Elezen looks nearly identical. The lack of deep shadows in the benchmark makes the face look smoother and rounder, but the shape looks exactly the same. The eye color seems dull giving that "dead-inside" appearance.

    https://i.imgur.com/xCWAxFe.png

    My Hrothgar on the other hand has some notable changes. The ears look like its a lower resolution, appearing with less fur and texture. The eyebrows and eyes seem to have changed shape. The eye brows were pulled up and the eyes were opened wider giving him a more "surprised" expression, the larger eyes created white spots on the inner corner of the eyes and the bottom of the eyes now sit over the facial markings. The purple markings also look faded and dull, which could be gamma related, but easily fixed by selecting a darker color.

    https://i.imgur.com/njv5Gbo.png

    Overall, it isn't bad, they definitely are going to need to do some touch ups before release.

    Edit: Added direct links for larger images.
    (1)
    Last edited by MisterNublet; 04-16-2024 at 06:43 AM.

  6. #6
    Player
    EstelleCere's Avatar
    Join Date
    Jul 2022
    Posts
    86
    Character
    Estelle Ceres
    World
    Jenova
    Main Class
    Dragoon Lv 100
    I just want to know how this:


    Turned to this:


    Like idk, I was excited for the stuff they were showing us in the LL previews because at least things still *looked* the same like the before and after. Now things look completely different from what they originally showed us and I don't understand what happened. I know they said things were subjected to change, but even in the fan fest in japan they had, the previews still looked like how they were before. Idk what they gave us now
    (30)

  7. #7
    Player
    mazravxiv's Avatar
    Join Date
    Apr 2024
    Posts
    6
    Character
    Ravnur Rhun
    World
    Excalibur
    Main Class
    Dark Knight Lv 100

    Please fix male Viera (cross-posted)

    I made an account on this forum just to talk about the impact of the new graphics. My multiple Viera looked soulless / depressed no matter what settings I tuned. Seeing them has crushed me.

    Lashes – inconsistently lit and set. Light-haired characters have no matching lashes. I like that the lashes match but make them thicker + consistent, or give options to toggle on/off. The lashes are half-lit across the face, so I get half white on one side + black lashes on the other. Combined with dead eyes, this is particularly saddening.




    Skin - Skin translucency is shot. In the trailer and CC, they look oversmoothed / poorly lit. They also have no jawline aside from a faint shadow a lot. As an artist, I know jawlines don't look like this in these lighting sources. It was immediately noticeable when the characters moved. I'm glad that folks have shown how other games have fixed this issue.

    Eyes + Face Shape – the dead fish eye look took the life out of my characters. Either put false catchlights back in or make sure that lighting is rendered properly across locations+sources. This made me want to cry b/c the light in my WoL's eyes reminds me of his strength. Face3 + Face4 have gotten hit hard. My main is F3. I'm echoing what others have said: face is too round, over-smooth, lower lips are too flat, and no angular features are left.





    Ears – The half-lop ears have the most trouble in + out of CC. You can see the glowstick look in the trailer's first few seconds. The bad transparenct is even more obvious when he's near the sun.



    Please consider changing this. Male Viera were an unexpected birthday present for me w/ EW. I'm giving this feedback out of love b/c I want to stay. I know you're still making improvements, so I remain hopeful.
    (10)

  8. #8
    Player
    PKBlueberry's Avatar
    Join Date
    Apr 2024
    Posts
    2
    Character
    Riviera Marius
    World
    Ultros
    Main Class
    Astrologian Lv 90
    I just wish they would add actual blondes and oranges to all races. Elezen flat out don't have ginger hair and Hyur looks like some sort of copper while Miqote and Aura have very decent oranges. Ginger people exist and the fact this is hard to pull off on Hyur is especially weird considering they're the human race.

    I love rocking the ginger hair so not having the option to ever use it as Elezen and Hyur deters me from ever playing one.

    I'm really not sure why the color difference when selecting nearly the same color is so vastly different. Even if it were maybe a racial thing, dyes are definitely existent in the ff14 universe.

    Game has been out for a decade, it's about time this was fixed with the rest of the overhaul.




    (4)
    Last edited by PKBlueberry; 04-16-2024 at 07:22 AM.

  9. #9
    Player
    Mylandra's Avatar
    Join Date
    Oct 2015
    Posts
    8
    Character
    Ryndessa E'liya
    World
    Alpha
    Main Class
    Summoner Lv 100
    I just noticed a problem with the face 1 midlander and the type 4 eyebrows, the left eyebrow is different from the right one.


    (19)

  10. #10
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,859
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I've been reviewing some of the complaints and messing around in the character creator on my beefy beefy system running at maximum. Here's my thoughts on some of the issues noted in this thread:
    • Lip shininess is still there. because the lighting changed, it's not always on. Rotate your character around, and you'll see it flickers on and off depending on the light reflection.
    • They never promised hair mesh improvements. Hair texture has higher resolution and better handles lighting reflections. Truly BLACK black hair is usually shiny, but in some of the more textured styles, it really should not be depicted as glossy, and the way the "shaved" hair dyes the scalp looks kind of bad too, so there's a lot of validity to these complaints I think.
    • Skin texture has gone back to the way it was envisioned in 1.0 weirdly enough except we finally all have computers that can handle it.
    • Some of the other issues about face paints and such not being updated - that kind of thing CAN hopefully be fixed by launch. QA should be working on that sort of stuff right now.
    (3)

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