
100% this. The facial expressions and the subtleties are just different enough to make it feel like a different character. Better but the same should be the target, but I don't feel like they hit that![]()
Considering how random yet drastic and noticeable some of the changes are, I feel like they didn't even try.
I'm curious and perhaps you could enlighten me, but where is the line drawn between 'make them better' and 'keep them the same'? Where is the limit? At what point are they no longer the same character?
Ultimately, the changes appear to have been made in order to make the characters look more real - the same characters, just made to look more realistic. But all of these realistic features have been pointed out by different players to be features they dislike and that have to be reverted:
Skin texture and pores? - presumably to give a more tangible appearance, rather than cartoon-ish. A matter complained about by some.
Removal of a permanent eye glint and instead adding light reflection based on environment? - again, more in keeping with real effects of environment and lighting. But again, complained about by some as leaving their characters 'empty and soul-less'.
Extra detail to facial structure - dimples being one example. Look in the mirror. Smile. You'll see dimples! Some may be strong, others more subtle, but they'll be there. Yet some complain this goes too far and prefer to return to the more solid, doll-like appearance.
While there are more, I would think each of these would be perfectly understandable ways of trying to make the characters 'better' while still being the same character. Yet each of these have been complained about. So I ask, where is the limit? Exactly what would you be looking for?
realism is killing the stylization. having higher quality textures is one thing, but changing the SHAPES of actual character's features is completely different. you can have one and not the other.I'm curious and perhaps you could enlighten me, but where is the line drawn between 'make them better' and 'keep them the same'? Where is the limit? At what point are they no longer the same character?
Ultimately, the changes made appear to have been made in order to make the characters look more real - the same characters, just made to look more realistic. But all of these realistic features have been pointed out by different players to be featured they dislike and that have to be reverted:
Skin texture and pores? - presumably to give a more tangible appearance, rather than cartoon-ish. A matter complained about by some.
Removal of a permanent eye glint and instead adding light reflection based on environment? - again, more in keeping with real effects of environment and lighting. But again, complained about by some as leaving their characters 'empty and soul-less'.
Extra detail to facial structure - dimples being one example. Look in the mirror. Smile. You'll see dimples! Some may be strong, others more subtle, but they'll be there. Yet some complain this goes too far and prefer to return to the more solid, doll-like appearance.
While there are more, I would think each of these would be perfectly understandable ways of trying to make the characters 'better' while still being the same character. Yet each of these have been complained about. So I ask, where is the limit? Exactly what would you be looking for?
Player




As the game currently is, male and female viera have smoother face textures than the older races. Upscaling the older races' would have been a less drastic but probably more welcome beautification. Did they need to mess with the shapes of lips? To remove fangs? To make eyebrows and eyelashes thinner?
The free fantasia is welcome for my hrothgal alt, sure, but Im sad that after waiting so many years for male vieras they get wrecked 1 expansion after their implementation.
Hello, I am a veteran player of FFXIV. After many years of playing the game, this is my first time posting on the forums.
On the left is my character in the current graphics engine.
On the right is how she looks in the graphics update.
Almost all facial definition has been lost, and the previously consistent subtle undershadow defining the nose is gone, with the new lighting giving it a distinctly piglike appearance.
It is not a gamma issue.
Although I am happy with the lipstick texture being darker and more defined, its shape has changed drastically, and the new lip geometry unfortunately hides the upper lip from view from most angles.
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The first image is what I expected my character to look like. The second image is the actual screenshot taken by the benchmark.
I am not going to waste words, because I feel that the problems with this are self-evident. I am simply asking politely. Please fix it. I do not want my character to look like this.
Last edited by ShroudedMuridian; 04-15-2024 at 10:57 AM.

An excellent question. I'll bite.I'm curious and perhaps you could enlighten me, but where is the line drawn between 'make them better' and 'keep them the same'? Where is the limit? At what point are they no longer the same character?
Ultimately, the changes appear to have been made in order to make the characters look more real - the same characters, just made to look more realistic. But all of these realistic features have been pointed out by different players to be features they dislike and that have to be reverted:
Skin texture and pores? - presumably to give a more tangible appearance, rather than cartoon-ish. A matter complained about by some.
Removal of a permanent eye glint and instead adding light reflection based on environment? - again, more in keeping with real effects of environment and lighting. But again, complained about by some as leaving their characters 'empty and soul-less'.
Extra detail to facial structure - dimples being one example. Look in the mirror. Smile. You'll see dimples! Some may be strong, others more subtle, but they'll be there. Yet some complain this goes too far and prefer to return to the more solid, doll-like appearance.
While there are more, I would think each of these would be perfectly understandable ways of trying to make the characters 'better' while still being the same character. Yet each of these have been complained about. So I ask, where is the limit? Exactly what would you be looking for?
By "better," I mean higher resolution textures, more polygons, and more sophisticated lighting effects, all of which are intended to reduce the appearance of jagged edges and pixely shadows. That can be done without making arbitrary, uncalled-for character design changes, such as changing the shape of a character's eyes, shortening fangs, completely altering facial expressions, or changing the shape of the lips, nose, or mouth.
Honestly idk if anyone pointed it our, but scales on au ra look so... butchered. It's as if the were saved in JPEG and then cut out using magic wand. There are some weird artifacts and pixels here and there too..
And some hairstyles have.. the effect of badly grown up roots lol
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