Results 1 to 10 of 399

Thread: Viera Changes

Hybrid View

  1. #1
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    People are way too fixated on details. There's a million little things that looked awful in the old characters that everyone have learned to overlook but trust me, once you're used to the new ones, when you look at old screenshots or videos you'll wonder how you ever felt it looked ok before 7.0. Some of the biggest changes on my char actually are improvements on things I didn't actually like but had gotten used to.

    Perhaps they could tone down the skin reflectivity a little bit (I can see why they did it - real skin is always a little bit oily and photorealistic skin shaders usually incorporate that by adding a little amount of reflectivity, but it might be overtuned here or even unecessary given the less than realistic art direction), then again it's only a problem in some of the character creation scenes, which may not even have been reworked.
    (2)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Taliriah View Post
    ...
    It's not really 'fixation.' Your fusiform cortex's entire existence is built around processing facial features (see: pareidolia) so that you can actually identify who people are. It's not at all surprising that even slight variations can leave people with a subconscious sense that something feels 'off'.

    While there are some issues around color lighting changes and skin 'warmth', I think the most noticeable change is in the mouth design, especially in the upper lip. There's a natural bow-shaped dip on the upper lip just below the philtrum where the lip fuses during development, but it's not preserved on the bottom aspect of the upper lip on the new models. The previous artist seems to have picked up on this anatomical feature, but whomever designed the newer model did not. I think a lot of people have independently picked up on this.
    (17)

  3. #3
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    It's not really 'fixation.' Your fusiform cortex's entire existence is built around processing facial features (see: pareidolia) so that you can actually identify who people are. It's not at all surprising that even slight variations can leave people with a subconscious sense that something feels 'off'.
    Having experienced character graphic updates in other games I guarantee you that anything that feels off now will not fell off anymore after a week or two post 7.0 release. And there are much more offensive defects in the current characters (for example the extremely hard lighting on the skin) that you have learned not to pay attention to anymore.
    (0)

  4. #4
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Taliriah View Post
    People are way too fixated on details. There's a million little things that looked awful in the old characters that everyone have learned to overlook but trust me, once you're used to the new ones, when you look at old screenshots or videos you'll wonder how you ever felt it looked ok before 7.0. Some of the biggest changes on my char actually are improvements on things I didn't actually like but had gotten used to.

    Perhaps they could tone down the skin reflectivity a little bit (I can see why they did it - real skin is always a little bit oily and photorealistic skin shaders usually incorporate that by adding a little amount of reflectivity, but it might be overtuned here or even unecessary given the less than realistic art direction), then again it's only a problem in some of the character creation scenes, which may not even have been reworked.
    "Just get used to it" is not an acceptable answer when they explicitly stated that our WoLs would look the same but with new shading and then turn around and release faces with random changes that completely alter the character of the face. A lot of these alterations actively look worse than an upres would have, like the lip fiascos.
    (19)

  5. #5
    Player
    nordiclania's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    30
    Character
    Novarim Nightbrim
    World
    Zodiark
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Taliriah View Post
    People are way too fixated on details. There's a million little things that looked awful in the old characters that everyone have learned to overlook but trust me, once you're used to the new ones, when you look at old screenshots or videos you'll wonder how you ever felt it looked ok before 7.0. Some of the biggest changes on my char actually are improvements on things I didn't actually like but had gotten used to.

    Perhaps they could tone down the skin reflectivity a little bit (I can see why they did it - real skin is always a little bit oily and photorealistic skin shaders usually incorporate that by adding a little amount of reflectivity, but it might be overtuned here or even unecessary given the less than realistic art direction), then again it's only a problem in some of the character creation scenes, which may not even have been reworked.
    I can agree with you to some extent, but I feel like all the lip changes to both fem and male Viera was unnecessary and overall not an improvement. Graphics update? - yes please. Random change of character design? - no thanks.
    (15)