I seem to have been hit with the reverse problem to that of many others': I find my character's eyelashes have been severely nerfed lol
Left side is the benchmark, right side is the in-game character creation. It was kinda shocking to see that the added lashes in the benchmark look sparser than if the character has no added lashes at all in the current build.
It persists through the character creation and into the benchmark proper. The dreaded dark half-moon of the eyes mitigates it, but the difference is still clearly there, at least to my eye. (Also somewhat visible in the left-side picture is the already well-documented weird in-shadow look, it kinda makes me feel like my GPU has broken and isn't rendering shadows properly. ETA: I should mention that the right-side in-game picture has some subtle gpose lighting in the shadows, since I took the picture mostly to compare the eyelashes. In terms of lighting, this definitely shouldn't be taken as a 1:1 comparison.)
I imagine this is at least partially a result of the new sharper textures, which would reduce the natural blending the more pixelated/blurry textures had. The same might apply to the eyebrow change, which was also pointed out earlier in the thread.
This eyeliner/eyelash thing is probably my main gripe with the benchmark's character graphics, since I really liked the ridiculously heavy eyeliner look. I can live with the benchmark version, but I'll sorely miss the softer look of the current build. It's truly a shame this graphics update has been so divisive, since I'm sure some people prefer the new lighter lashes in this specific instance, and many people prefer their updated character looks overall. A lot of these problems could probably be solved with a global makeup menu with more workable options than the face paints, so I'll hold out hope that something like that is in the works.