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  1. #1
    Player
    Ryu_Makkuro's Avatar
    Join Date
    Jan 2017
    Posts
    17
    Character
    Ryu Makkuro
    World
    Raiden
    Main Class
    Samurai Lv 100
    Quote Originally Posted by wyrmonstring View Post
    also this is me personally, but i feel like they've sucked a lot of the red undertones out of the skintones, it feels horrific in the chara creator
    I am 99% sure this is due to the subsurface scattering being implemented, which relies on the lighting to provide that "red undertone" to the skin. However since the character creator seems to have really bad lighting, the subsurface scattering can't do its job properly, and thus lacking in those red undertones. Considering that in the benchmark itself it looks much better, I'd say this is indeed the case.

    Bring out the usual meme excuses of "spaghetti code", "indie dev team", etc. xD
    (1)

  2. #2
    Player
    Solais's Avatar
    Join Date
    Apr 2024
    Posts
    2
    Character
    Solais Tolsen
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    I feel I must say something too, registered just for this, because I can't keep silent about this, they absolutely murdered my character!

    Original



    Benchmark



    Originally my character looked curious and intelligent, like "ooh, what is that shiny thing!", but in the benchmark she's all dull and gloomy looking, like "I guess Meteion was right, life sucks and I'm out of coffee", it is not my character!
    Also, I know a lot of people has been praising it, but I absolutely dislike the new Raen scales! The Xaela ones look good, but the Raen ones, especially around the neck look like as if they grew under the skin like some sort of skin disease, the original ones have a more natural color at the edges that gives the scales the feel that they grew out of the skin, part of it, they protrude. It's almost feels like as if they by accident flipped the normal map of the scale texture. And I really don't like how it's more white/grey colored, the white highlights look way over done, the more bronze/gold feel of the scales are gone. Why can't we choose the color of the scales anyways? Why only two presets?
    (10)

  3. #3
    Player
    Yukimin's Avatar
    Join Date
    Mar 2020
    Location
    Hingashi
    Posts
    108
    Character
    Yukimi Shimo
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Lip changes are so bad.
    (17)

  4. #4
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yukimin View Post
    Lip changes are so bad.
    Agreed, all lips are ugly now.
    (6)

  5. #5
    Player
    MediocreIndigo's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Eri Amano
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    My one complaint is that I wish my character's mouth had a more similar shape to what it had before. It looks too narrow now.

    (9)

  6. #6
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    122
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MediocreIndigo View Post
    My one complaint is that I wish my character's mouth had a more similar shape to what it had before. It looks too narrow now.

    I have a similar character and I agree, it seems like the mouth is more narrow horizontally.

    And lip color is too flat, like others have said.

    The hair, skin and scales are a nice improvement, especially in daylight.
    (3)

  7. #7
    Player
    Fuyume's Avatar
    Join Date
    Nov 2018
    Posts
    50
    Character
    Akira Kirxaa
    World
    Faerie
    Main Class
    Dark Knight Lv 90




    Top is the game as it is, bottom two of course are the benchmarks. This doesn't look like my character at all, her face is too round, her mouth is too pouty, and why on earth did they give her dimples? She's supposed to be tough, she's a reaper and a dark knight, and I designed her accordingly back in HW cause I knew I wanted her to look like a tougher character than I could achieve with the other face shapes. Now I showed the new her to my husband and he said she looks like she's holding air in her cheeks constantly. :| And I tried all the other mouths and jaws and nothing makes it better, just bigger or smaller but still overly round, puffy, and with pouty lips and dimples.
    (13)

  8. #8
    Player
    crystallineAbyss's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    78
    Character
    Surkukteni Dangoulain
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Agreed, all lips are ugly now.
    idek what you mean, the lips are fine + I'm glad they finally gave us some larger lip options. finally, i no longer look like im holding a frog in my mouth.
    (2)

  9. #9
    Player
    Enyo-Chan's Avatar
    Join Date
    Jan 2016
    Posts
    6
    Character
    Dusk Hydrae
    World
    Balmung
    Main Class
    Gladiator Lv 70


    I feel my main issue with the scales for Au Ra are the pixly bits in the face and that the scale over the nose bridge looks like it has lost pieces/clips into the skin.
    A smaller issue is that the red highlights for Xaela horns have become almost... nonexistent. While on Raen horns the black highlights look a lot better.

    Overall issue I see with many races is the skin texture looking rather cakey, especially on pale skin tones as well as flat lips in terms of shading.

    Nitpicky issue is that while I love the glow of the limbal rings, it feels like they are bigger than what they used to be- but I could get used to that!
    (6)

  10. #10
    Player
    Lendros's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    2
    Character
    Amir Lendros
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    I like a lot of the changes to M Au Ra! I'm a face 1 player, and the restructure of the mouth looks awesome. I like the new scale textures and glossier specularity. My only real complaints are, as others have stated, the intensity of the pore textures, and the current state of the eyes.

    The pores are really visible and jarring on pale skin tones.



    Below are 7.0 Benchmark (left) and 6.0 Benchmark (right). The limbal rings now emit light, which is cool, but they're currently very thick. In combination with a larger pupil, the eye color itself get lost. The increased shading and depth on the iris looks very nice without the limbal ring, but makes the eye color indistinguishable with it.



    I made a quick paintover with a smaller iris and thinner limbal ring, as well as a bigger and brighter catchlight for comparison. It may not be accurate to the lighting, but the older eyes looked much more alive with a more cartoonish approach to this.



    That said, I think this is on the right track! Attempting to make the lighting flattering for all skin types is a monumental challenge and one that deserves praise for making the effort to tackle.
    (5)
    Last edited by Lendros; 04-15-2024 at 12:32 PM. Reason: clarifying wording

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