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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by decomposer View Post
    This is something I've been grappling with over the last few days. Are we really meant to think that hooked noses, strong profiles, smaller almond eyes, and full lips were "mistakes?"
    Jepp. There is a nice documentary on YT how ARR was made. They took literary every shortcut, they could to finish ARR as fast as possible. With the graphical update, they fix some defect things.



    Cheers
    (1)
    Last edited by Larirawiel; 04-18-2024 at 04:56 PM.

  2. #2
    Player
    Lorefiend's Avatar
    Join Date
    Sep 2022
    Posts
    6
    Character
    Elianne Nellemond
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Larirawiel View Post
    Jepp. There is a nice documentary on YT how ARR was made. They took literary every shortcut, they could to finish ARR as fast as possible. With the graphical update, they fix some defect things.



    Cheers
    The normal map might not have been perfect and got remade, but 3D shapes are not bugs. The sculpting of the face was intentional for 1.0, and it is intentional for 7.0 too.
    The changes hurt the character creation range we used to have, and are the opposite of what they said they were trying to do; staying faithful. This is not something that needed to be lost to fix the bugs.
    (10)

  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SpiritMuse View Post
    Plainly, if a facial feature ends up looking differently than you intended due to a bug, and you plan to update that feature after 10 years of people creating characters with it while promising to preserve the original look of characters as much as possible, you should rework that feature so that the updated, unbugged version still reflects the actual way it has always looked.
    Yes, it happens, that the players start to like some bugs or not intended behavior of a game. It was the same in WoW. Blizzard assigned an incorrect sound to a warrior ability. Later, they fixed it and the players were upset because they liked the wrong sound. This is more a philosophical question: is a bug really a bug if people like it and it does not disrupt the game?

    Quote Originally Posted by Lorefiend View Post
    The normal map might not have been perfect and got remade, but 3D shapes are not bugs. The sculpting of the face was intentional for 1.0, and it is intentional for 7.0 too.
    The changes hurt the character creation range we used to have, and are the opposite of what they said they were trying to do; staying faithful. This is not something that needed to be lost to fix the bugs.
    Yes, they altered also some other aspects of the face. Because they increased the polygon count of it. And more polygons look different than less polygons. The eyes also look different because the anime-like white dot is gone.



    Cheers
    (2)
    Last edited by Larirawiel; 04-18-2024 at 06:54 PM.

  4. #4
    Player
    Lorefiend's Avatar
    Join Date
    Sep 2022
    Posts
    6
    Character
    Elianne Nellemond
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Larirawiel View Post
    Yes, they altered also some other aspects of the face. Because they increased the polygon count of it. And more polygons look different than less polygons. The eyes also look different because the anime-like white dot is gone.
    You can use more polygons to build the same shape with more detail, or a different shape. They did the latter, and that is the issue people are having; they are getting a different result instead of an improved version of the old one. I hope you can understand this part so we can all understand each other.
    (7)

  5. #5
    Player
    Liamont's Avatar
    Join Date
    Dec 2021
    Posts
    103
    Character
    Liamont Arbeau
    World
    Mateus
    Main Class
    Sage Lv 100
    I've gone through every post and compiled them all into categories. Will update the first post with links to these. (Need to split up into separate posts because of length)

    Faces are too rounded and smooth, and have lost definition of chins and cheekbones. Wrinkles have also been smoothed out too much. (Part 1, too many links)
    Example 1
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    (10)

  6. #6
    Player
    Liamont's Avatar
    Join Date
    Dec 2021
    Posts
    103
    Character
    Liamont Arbeau
    World
    Mateus
    Main Class
    Sage Lv 100
    Hair colour has been washed out and becauase of this, some original colours are unable to be replicated now. Some hair colours have also been strangely darkened.
    Example 1
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    Example 4
    Example 5
    Example 6
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    Example 9
    Example 10

    Hair has lost its shine, looks more flat.
    Example 1
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    Example 3

    Some hairstyles are no longer 'fitted' to the face, causing clipping issues.
    Example 1
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    Example 4
    Example 5
    (8)
    Last edited by Liamont; 04-20-2024 at 08:45 PM.

  7. #7
    Player
    Liamont's Avatar
    Join Date
    Dec 2021
    Posts
    103
    Character
    Liamont Arbeau
    World
    Mateus
    Main Class
    Sage Lv 100
    Some hairstyles are completely broken, or have strange shadows.
    Example 1
    Example 2
    Example 3

    Strange lighter-toned highlights that look like tinsel visible on some hairstyles, especially with darker hair.
    Example 1
    Example 2
    (8)
    Last edited by Liamont; 04-20-2024 at 09:02 PM.