


This image right here should be the poster child for a Benchmark rework. This poor guy!
Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com
Player



I do think there is a little issue with color coding or maybe it was an issue was in the original and have fix it in the update, And i am not talking about the lip gloss, i did post earlier in the thread picture of my main Sun and lip color was like 60-70& darker in the benchmark and i have been unsuccessful getting the same color at the moment but i haven't been trying that hard truth be told but but when lip and skin color comes together the characters can look amazing.
Like my alt moon looks gorgeous in the update
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The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself, without the illumination of knowledge, we but vainly flail as specters in the dark.
My main looks fine and I couldn't find anything that looks weird to me (female Miqo), except for maybe the lips being less shiny?
My alt, however, a male Viera, suffers ... a bit.
Before/After:
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I have to point out that he uses white highlights around the eyes mixed with black eye make-up. The white highlights were supposed to make his eyes and the black eye make-up stand out more and I think it does a very good job in the live version. In the benchmark (same preview angle and environment) it goes completely wrong and he now looks like he didn't sleep in ages or something like that.. His facial features in general make him look completely different and I am very sad about this change![]()
I know that the light in the character creator is a bit different than before, but it was also visible in the actual benchmark scenes too which really disappointed me...

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I expected changes, so I'm not surprised to have some differences.
While I'm globally very satisfied with how my girl will look in Dawntrail, I'm a bit annoyed by the lips changes, both in shape & texture.
Took a set of screenshots from the Aether, as someone said that images taken in there might look a little nicer:
Her original face (Female Highlander Hyur Face 1) and features still look much better to me. I'm happy that some people enjoy this new look, but it really isn't my cup of tea.
The scleras definitely need to be toned down a bit, as they're too bright white and contribute to that "painted vinyl figure" feel. I've also noticed that her eyebrows have been either lightened or thinned out for some reason. Still a big fan of bringing back the persistent eye sparkle and lip gloss, if only to add interest to the face in scenes where a bright light source might not be available.
I appreciate the effort that SE put into updating the characters, regardless, and am still looking forward to playing Dawntrail.
Last edited by Zhav; 04-18-2024 at 01:02 AM.


I had no major complaints with my Elezen but my Hyur what ifs are such an improvement.
DT>EW
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I use that face as well and I'm definitely displeased with the way the 'tattoo' makeup turned out in the update. It's extra weird because I had mine set to a darker colour that ended up looking more sheer in the update, whereas yours is light and much harsher looking. They managed to remove the darkest aspect as well as the opposite, more subtle styling. How did that even happen?I have to point out that he uses white highlights around the eyes mixed with black eye make-up. The white highlights were supposed to make his eyes and the black eye make-up stand out more and I think it does a very good job in the live version. In the benchmark (same preview angle and environment) it goes completely wrong and he now looks like he didn't sleep in ages or something like that.. His facial features in general make him look completely different and I am very sad about this change
Last edited by Doozer; 04-18-2024 at 03:47 AM. Reason: idiot typo
I feel like my Viera has survived the changes relatively well. I think there's some subtle changes to the width of the mouth and the position of the eyes, but nothing as drastic as the other Viera faces people have posted.

My benchmark is set up the same as my in-game settings, but the change is still so drastic I don't know what to think of itIf we click "Settings" on the launcher for the benchmark, we can set them to match our in-game settings. This is extremely important for lighting and overall graphical quality and resolution, and that way we may receive a much better comparison between our current visuals and the new ones.
Some of the screenshots in this thread show different gamma settings, resolution quality, and shadow settings that have nothing to do with the model changes or texture updates themselves. Aligning these settings with our in-game settings to which we are accustomed does not mean that we will like the changes, necessarily, but will give much better points for comparison and contrast.
The screenshots I posted were already with the same settings
Last edited by QutieMunchie; 04-18-2024 at 03:28 AM.
I love how my guy looks in DT.
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