That makes sense. I just wanted to point it out since your post reminded me of it and I didn't think anyone had mentioned it in the thread yet. Just in case someone else had a similar problem and it turned out to just be lighting.In my case, it's across the board with the exception of cool-toned lighting. I chose to use the La Noscea backdrop as the example because it's more noticeable there regardless of variation in screen colour balance. There are some instances during the benchmark cutscene itself where my character's skin is slightly less green, but in those cases they're instead much more tan than they've ever been in 5.0 or 6.0, despite being the same CC option - the new textures and/or lighting are altering how the colour itself looks, and it seems to be the most noticeable on the more fantasy/unnatural skintones - a few au ra friends have also run into this to varying degrees.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.