Quote Originally Posted by sylanxi View Post
In my case, it's across the board with the exception of cool-toned lighting. I chose to use the La Noscea backdrop as the example because it's more noticeable there regardless of variation in screen colour balance. There are some instances during the benchmark cutscene itself where my character's skin is slightly less green, but in those cases they're instead much more tan than they've ever been in 5.0 or 6.0, despite being the same CC option - the new textures and/or lighting are altering how the colour itself looks, and it seems to be the most noticeable on the more fantasy/unnatural skintones - a few au ra friends have also run into this to varying degrees.
That makes sense. I just wanted to point it out since your post reminded me of it and I didn't think anyone had mentioned it in the thread yet. Just in case someone else had a similar problem and it turned out to just be lighting.