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  1. #11
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hymmeli View Post
    Your opinion is made on the assumption that everyone wants more realism. In this thread alone, I've read people saying they liked the blend that pushed for a bit realism mixed with the stylization aka that "clever shading tricks to give the impression of roundness."
    I think you're making assumptions about my opinion: My opinion that I've already stated is that I am surprised people have such a nostalgia for what I consider to be inferior polygonal techniques over actually rounded (or at least more convincingly so) character designs. Subjectively I think the weird polygonal soup, the painted on catchlights, and the glossy lip textures look far inferior to the 7.0 models, and I am surprised to see so many people voice such strong opposition to their departure.

    I'm not advocating for "realism", but I do prefer the higher polygon count on the new face models.

    I think it's perfectly valid that people are upset over alterations to a character they've grown accustomed too for the past decade, but at the same time & for whatever it's worth, the vast majority of screenshots I've seen in this thread look *far* better in 7.0 than they do in 6.0
    (6)
    Last edited by Warkupo; 04-15-2024 at 05:33 PM.

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