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  1. #1
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    https://imgur.com/a/c2ezE6G

    I think it is an improvement the only thing I miss is the lips having that glossy, plump and more full look.
    (1)

  2. #2
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    https://imgur.com/a/c2ezE6G

    I think it is an improvement the only thing I miss is the lips having that glossy, plump and more full look.
    I am just postulating here, but I don't think the "fullness" of the old lips is necessarily to do with the model or the textures. I do think they could do more to make them look fuller in Dawntrail, of course. But it looks to me more like the fullness in Endwalker/the other screenshot comes from that harsh, black low-quality shadow caused by old lighting and the skin shader's reaction to it. The same shadow effect that caused so many troubles in other environments and in cutscenes. For better or worse, tone contributes a lot to the feeling of depth, and a pure black value (over something lighter) is basically the most drastic effect you can have. Which is also why some characters with the current/old lighting looked gaunt to the point of zombification when their cheeks were in the shadow (and thus created pitch black or nearly pitch black darkness around them). Same problem, different results.
    (2)

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