Last edited by Kileen; 04-17-2024 at 04:34 AM.
Fixed ur image for youMy elezen lady came out fine. But this... this is soul-crushing.
The DT lighting entirely changed the contours of his face, so much that it does not look like the same person. The spray-paint brows which were never great in the first place are no longer even close passing now.
(make sure you have a .jpg/.png or whatever file type it is in the link when you put it in the image thingy)
~sigh~
To get the most apples to apples comparison, I fired up my old Endwalker benchmark.
( Tumblr maybe won't let this work but I'll try..... )
Compared to Dawntrail:
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Cross-posting from a different thread & wanted to add more thoughts. I noticed the smile is changed entirely and wanted to show the mustache shape change (I spelled mustache wrong in the image, apologies). My lines aren't perfect, since I'm using a mouse but hopefully they show how tubercle of the lips is lost (losing the smile's V shape) and now is only a line.
link to the screenshots in a larger format, I didn't want to post 1920*1080 images https://imgur.com/a/I6Rysv6
I've been trying to figure out exactly the issues that make my character look so unrecognizable and I think I finally have an idea. I understand that face 7 is the Hiroshi/Meteor face, and has always had some more (albeit faint) aging details than face 5. However, I feel as if the aging effects come off a little too strong. My character in particular is meant to be older, but this has aged him significantly. When I first fantastia'd to this face in 6.0, it was because I wanted the older appearance of Hiroshi/Meteor from the 5.0/6.0 trailers, not the 7.0.
- The tear duct on 7.0 face feels incredibly sharp compared to the 6.58's rounder one. I feel like this, along with the darker waterline gives the impression of a sterner expression.
- 7.0 cheeks have a sunken in effect, which adds to the more aged up look.
- The 7.0 mustache has a different shape than 6.58 version, along with the beard not appearing as dark, leading to (as some have mentioned) the beards almost disappearing with lighter hairs.
- The lips have a pallid appearance, and the upper lip looks thinner.
- No screenshot, my apologies, but the beard mesh clips underneath the jaw. This can be seen in their standard idle pose in the character creator.
- My biggest issue - and this is across races and not just for Midlander - is that the sclera feels too bright, too white and along with the new eye catch, the eyes look like marbles. They also slightly change the eye color to feel lighter.
There are some features I do like however. The addition of the nasolabial fold, for example! The eyebrows feel more filled out, which seems to be a rare change as many eyebrows look thinner. I can see the translation of features, how the nose and (mostly) the mouth carried over. The eye shape (sans tear duct and the waterline) carried over down to the eyelid. The under eye wrinkles, the crows feet. I love these features. But with the addition of the skin texture, he's giving "forgot to wear sunblock at the beach a few too many times."
link to images in larger format: https://imgur.com/a/q9EG26Z
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Last edited by heroism; 04-17-2024 at 05:45 AM. Reason: added link
Not super upset, but also not super thrilled about the changes to my character.
I do miss the old lips a lot, I think the new ones look so stiff. They lack definition and the dimples have been removed, making them appear much smaller. The gloss is barely there.
While the new eyes are beautiful they unfortunately appear "dead" unless in the right angle to be hit by the reflection, which I worry might cause problems in gpose.
I will most likely get used to it, but I really miss the features of my Au Ra's face that defined her and it makes me a bit sad I might have to adjust. I've been playing on her for a long time and have never changed her appearance because I like the way she looks so much.
I would be quite happy about how my girl looks... if they hadn't completely changed the shape of her lips -.-
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Seeing her in the benchmark trailer (as ppl have suggested the characters look better in that than the character creation) just makes me even more annoyed. The smirk she gives when on the boat looks cursed - i did test out the other faces for comparison and while they all kinda looked like the plotting world domination, face 4 with her new lips looks creepy af...
perhaps it's just the way the light and shadows fall on the lips but something about it just looks really... off. I would even dare to say the evil smirk she gave when she was actually possessed looks a lot less terrifying than this haha
I did this comparison for both my OG Elezen model and my current Viera one. The Elezen is such an upgrade. Everything from the curve of her ears to the richness of her eyes is an 1000% upgrade. I'm seriously so happy they did this and that she finally looks the way I always envisioned her. (Benchmark on the Left and current model on the Right.)
I desperately wish I had the same positive feels about my Viera. I feel like the eyes now look unnaturally bright and look ghoulish next to her darker skin tone. Her lips also changed from having a defined cupids bow to being sort of an amorphous blob. Can't say I'm a fan of losing the subtlety in the makeup either. It looks somewhat better in the Benchmark game footage though the eyes still look radioactive. This might be Squeenix's way of saying this is the expansion to go Elezen again.
Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com
Eyes
= Has higher lashes density at the corners, akin to fake lashes vs Subtle Originals
= Eyeliner is too intense in the Benchmark while the original doesn't have anywhere as heavy of an eyeliner, which gives a different look.
= Eyebrows No.4 Softened up- needs to be shades darker than the hair to slightly pop- some skin color/hair combos will look bad I think- I have light skin so it's okay.
= New Eyeshine looks really pretty but when it's absent it looks really horrific.
Nose Type 4.
= Nose smudge is greatly reduced/faded which is the defining feature of Face 4.
= Nose job- thinning of the nose bridge [here] and straightening up of the nose profile. [I really liked that nose because it wasn't straight and I thought that 'flaw' was really cute ]
Mouth Type 1.
= Cupid's Bow is totally a different shape.
= Cupid's Bow catches light too often [glossy/doll look].
= Philtrum went from being subtle to being more pronounced.
= Lower lip is way more defined in the Benchmark vs Old, it has a slightly different shape.
= Mouth lost its original shape/charm- no longer has that soft/blended innocent look.
= No lipstick option has a sheen/glossy finish and nowehere near light/pink as the original was.
= Corners of the mouth catch way too much light [Glossy/Doll look].
= Please return my girl's fangs back, thanks.
= Parted lips are gone which I found charming...
Skin
I have so many issues with the skin, the current skin doesn't look too different under different lights however Benchmark skin feels as if it's absorbing the surrounding light and reflecting it. I don't think someone's skin color changes hues that much. I feel like despite using the same skintone, my character looks yellowish/green in certain lighting situation. It feels like my character is abit like a lamp or a wax candle and the light is shining THROUGH her.
[Continued From Previous Page]
I feel really discouraged by this...It's not the end of the world for me but I'd be really happy if the mouth issues are at least resolved...I really miss my girl's nose and parted lips and cute nose smudge.. She looked so innocent and delicate. I loved her little 'flaws', it saddens me to see them "fixed" maybe her cute bumpy nose was just a symptom of low polygons and her parted lips some kind of mistake oTL but I really loved it...
Last edited by Rueby; 04-17-2024 at 07:06 AM.
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