the cheeks are a little flushed, but that's in game now. I don't see pores.You can see from this
that the skin has pores. However it is very uniform. Overall its not that bad.
The issue is that with barely any lightning it looks overly exposed. Maybe tweaking the shaders would fix this somewhat.
Subsurface scattering would reduce the plastic look as well.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
That's a different picture of a different character. There may be a little more texture in that model, but the is no next to no texture on the Miqo'te nose, where pores should be obvious. There is some shadow distortion. Those are still kinda bad. But saying just turn up the contrast is not really legitimate. That can bring out things that aren't really intentional.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
I'm not suggesting everyone should turn up the contrast to be able to see it at all, just that that particular shot on the boat is very overexposed and not indicative of how it looks otherwise.That's a different picture of a different character. There may be a little more texture in that model, but the is no next to no texture on the Miqo'te nose, where pores should be obvious. There is some shadow distortion. Those are still kinda bad. But saying just turn up the contrast is not really legitimate. That can bring out things that aren't really intentional.
While the Miqo'te does look somewhat smoother, it's still visible to me even without any editing, particularly on the characters right side of the nose where the light ends.
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