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  1. #1
    Player
    Frogstone's Avatar
    Join Date
    May 2015
    Posts
    23
    Character
    Serenity Ashheart
    World
    Excalibur
    Main Class
    Machinist Lv 83

    If the game is getting harder then we will need dps metres. Official ones.

    If normal dungeon are going to get harder, then we will need dps metres.

    It makes dps more accountable
    It helps improve dps

    Running dungeons, raids and trials is a team game. And needs coaching to win.

    Sure their will be idiots who misuse the data. However that will be minuscule to the massive help it will be.

    And metres can help tank and healers as well.
    (9)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I assume this is in response to Yoshi-P's comment about adding some stress back into the game.

    I highly doubt we will suddenly have enrage wipe mechanics in normal mode.
    It will just be to the extent that you might now actually be able to die in normal content.
    (35)

  3. #3
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Absurdity View Post
    I assume this is in response to Yoshi-P's comment about adding some stress back into the game.

    I highly doubt we will suddenly have enrage wipe mechanics in normal mode.
    It will just be to the extent that you might now actually be able to die in normal content.
    I already die in normal content. I don't touch anything higher. If this comes to pass, they lose a customer. Not that they'll care. Just saying.
    (2)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,547
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    No, we won't. We don't even need them for current savage. You can clear ultimates on a Playstation (and soon Xbox).

    They are not going to get harder in the way you are suggesting either. If they get any harder, they are probably just referring to something like Heavensward or Stormblood, or easing up on the degree of telegraphing. If we're honest, there's probably nothing they can do to a dungeon that's going to make it much more challenging to a veteran player with years of /playtime, but they can make it more varied or threatening.

    The only argument you can make for needing to track DPS is if there is an enrage, which I don't think there ever will be in a dungeon. And even in that scenario, you don't need to track DPS because if you wipe to enrage, then you have your answer: your DPS needs to be better.

    Also doing good DPS scales with doing your rotation properly, optimizing for potency-per-second, mechanics and phase transitions, not letting cooldowns lapse unless it's to align with lots of raid buffs and gear, materia, food and damage potions. If you just do all that then you're never going to need to calculate your damage.

    Now it does make DPS more accountable in the sense that you can look at someone else's damage and then attack them for doing their rotation completely wrong or still being in dungeon gear. But that is exactly why they aren't in the game, because that is the culture it creates.

    You can usually spot who is not playing well by their ability to do mechanics and their HP being lower than average (indicating lower gear). If it was a static you would be able to just test them in a variety of content to see if they are playing well. You can see who is pulling their weight in dungeons for example and the best DPS usually has second enmity.
    (40)

  5. #5
    Player
    Frogstone's Avatar
    Join Date
    May 2015
    Posts
    23
    Character
    Serenity Ashheart
    World
    Excalibur
    Main Class
    Machinist Lv 83
    Quote Originally Posted by Jeeqbit View Post
    Now it does make DPS more accountable in the sense that you can look at someone else's damage and then attack them for doing their rotation completely wrong or still being in dungeon gear. But that is exactly why they aren't in the game, because that is the culture it creates.
    No body attacks anyone. I ve had crap dps in wow. And in every dungeon run i did nobody attacked me. The most common comment was that their is something wrong in your rotation. And that was it. In eso they just have individual dps metres. You can opt into a group one if you wish. I have been attacked verbally in eso once out of the many hundreds of dungeon runs I ve had. And that was because the player was an asshole. I was a fail dps. And meters helped me improve my game. The benefit of metres outweighs the negative. However I am petitioning for them, even though I know they most likely never be an official feature. Every class has rotation guides. And every content creator has most likely an unofficial dps metre to inform us of the top preforming classes. In built dps metre so console players can parse their dps. It could be a individual metre or an opt in group one.
    (3)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,547
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Frogstone View Post
    No body attacks anyone.
    Context: I've played many MMORPGs, but not WoW. But in every MMORPG, I met players who had come from WoW and every single one of them told me it was extremely toxic and they quit because of it. This is something people told me consistently going back over the last 20 years. The perceived toxicity has always driven people away from that game.

    I ve had crap dps in wow. And in every dungeon run i did nobody attacked me. The most common comment was that their is something wrong in your rotation.
    Maybe it just changed recently, because this is what I have been told consistently by people who tried the game. It's been meme'd about on youtube by all the people who came from WoW to this game as well.

    I was a fail dps. And meters helped me improve my game.
    In this game, you can improve your game simply by looking up how to do a rotation, how gearing works and optimal settings and keybinds, or by watching a PoV video of your job clearing a fight so you can see how they perform a rotation while doing it, and compare it to yourself.
    (6)

  7. #7
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Maybe it just changed recently, because this is what I have been told consistently by people who tried the game. It's been meme'd about on youtube by all the people who came from WoW to this game as well.
    As someone who plays WoW currently and has over the years since I was 9 yeah no one cares unless you're in higher difficulty content, and a lot of the situations are rarely as one sided as people like to make them out to be. a lot of the Toxicness in WoW is more played up then it actually is, and a lot of people fall for it. People also have a bad habit of joining guilds and groups that are very upfront about using a meter and parsing high as a requirement and then when people can't keep up they feel slighted, and that happens more then a lot of these people are willing to admit. XIV is equally as toxic, it's just socially, not gameplay wise, tho it does happen here as well.

    Quote Originally Posted by Jeeqbit View Post
    In this game, you can improve your game simply by looking up how to do a rotation, how gearing works and optimal settings and keybinds, or by watching a PoV video of your job clearing a fight so you can see how they perform a rotation while doing it, and compare it to yourself.
    But all that being said we don't need them for any changes made. For example if we're going back to stormblood tiers of difficulty, people will just have to adjust and adapt. And if people need them that bad well, no one can say anything if people use them and keep it to themselves.

    As per usual, it's a tool, and tools only provide info, they are harmless, it's the info and how it's used thats the issue.
    (1)
    Last edited by strawberrycake; 03-13-2024 at 02:20 AM.

  8. #8
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    462
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Isn't ACT enough? Everyone and their raider grandma uses it. It even parses people that don't consent to it.

    There's a reason it's not in the game - it's not necessary. I cannot think of any single duty with such a strict DPS requirement that it is necessary to look at the minute details.
    (4)

  9. #9
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    We didnt need official DPS meters back when healing and tanking was much more complicated. Why would we need them now?
    (39)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #10
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Saraide View Post
    We didnt need official DPS meters back when healing and tanking was much more complicated. Why would we need them now?
    Ahhh yes..... stance switching. Still miss it.
    (0)
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