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  1. #11
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    335
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Never heard of TSCMAA so ill have to try that. I never liked using any of the current AA techniques because they all look like vaseline.
    (1)

  2. #12
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Ohhh, nice! It seems, it is CMAA with a TAA component. But i hope, they also fix some issues with it. Both, CMAA and TAA can produce blurry images when not implemented correctly.
    (0)

  3. #13
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    No DLAA?
    Will need to DLDSR + DLSS then. The AA from DLSS/DLAA is so much better!
    (0)

  4. #14
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xerkrosis View Post
    No DLAA?
    Will need to DLDSR + DLSS then. The AA from DLSS/DLAA is so much better!
    I guess, this is the reason:
    https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

    Very bad licencing requirements. And DLAA/DLSS would be Nvidia exclusive.


    It's wrong! They have also implemented FSR and DLSS:
    https://youtu.be/OxVWTktvt_M?t=10879


    Cheers
    (0)
    Last edited by Larirawiel; 04-13-2024 at 11:03 PM.

  5. #15
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,087
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Finally! After so many threads asking for this over the past years, one of them created by myself https://forum.square-enix.com/ffxiv/...n-Antialiasing, we finally get it! I cant wait to test this out!
    (0)
    Last edited by Araxes; 04-13-2024 at 10:21 PM.
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #16
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    I'm so glad the foliage shimmering is taken care of! That was driving me insane!
    (1)

  7. 04-13-2024 10:54 PM

  8. #17
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    484
    Character
    Johners Butcher
    World
    Twintania
    Main Class
    Paladin Lv 100
    FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
    (0)

  9. #18
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,327
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DiaDeem View Post


    BETTER AA OPTIONS

    I came here to see if it made you happy because I don’t understand the technical details! Glad we’re getting something good!
    (1)

  10. #19
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.



    Cheers
    (0)

  11. #20
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Johners View Post
    FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
    I believe those features could be forced with DLSSTweaks perhaps.

    Quote Originally Posted by Larirawiel View Post
    The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.



    Cheers
    Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11
    EDIT: Just checked and the option is still there on DX11
    (1)
    Last edited by HollowedDoll; 04-14-2024 at 12:00 AM.

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