Never heard of TSCMAA so ill have to try that. I never liked using any of the current AA techniques because they all look like vaseline.
Never heard of TSCMAA so ill have to try that. I never liked using any of the current AA techniques because they all look like vaseline.
Ohhh, nice! It seems, it is CMAA with a TAA component. But i hope, they also fix some issues with it. Both, CMAA and TAA can produce blurry images when not implemented correctly.
No DLAA?
Will need to DLDSR + DLSS then. The AA from DLSS/DLAA is so much better!
I guess, this is the reason:
https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
Very bad licencing requirements. And DLAA/DLSS would be Nvidia exclusive.
It's wrong! They have also implemented FSR and DLSS:
https://youtu.be/OxVWTktvt_M?t=10879
Cheers
Last edited by Larirawiel; 04-13-2024 at 11:03 PM.
Finally! After so many threads asking for this over the past years, one of them created by myself https://forum.square-enix.com/ffxiv/...n-Antialiasing, we finally get it! I cant wait to test this out!
Last edited by Araxes; 04-13-2024 at 10:21 PM.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
I'm so glad the foliage shimmering is taken care of! That was driving me insane!
FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.
Cheers
I believe those features could be forced with DLSSTweaks perhaps.
Doesn't BG3 have FSR 2.2? Game only has Vulkan and DX11The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.
Cheers
EDIT: Just checked and the option is still there on DX11
Last edited by HollowedDoll; 04-14-2024 at 12:00 AM.
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