全42件中1~10件目

Hybrid View

  1. #1
    Player
    Raikai's Avatar
    登録日
    2017/06/16
    投稿
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    学者 Lv 90
    Quote 引用元:SargeTheSeagull 投稿を閲覧
    14's roulette system is, overall, probably the best method of keeping old content relevant I've ever seen in an MMO. That said, it's not flawless and there are a few pretty big issues that should be addressed in 7.X. In no particular order...
    • Expert roulette and level 90 (soon to be 100) roulette should be merged and rewards adjusted accordingly. These being separate made sense back when we were getting 2 or 3 dungeons per patch. Nowadays all this does is force you into one of the same two dungeons every day for months and months. It's tedious.
    • All MSQ content should all be item level sync'd, including crystal tower. There's nothing fun about getting ARR shiva and obliterating her in 45 seconds. I've heard from dozens of sprouts that getting into LOTA for the first time is frustrating because everything falls over dead before they can get a hold on what's happening and where people are running.
    • Rewards should adjust depending on what instance you get, especially if item level sync is added. The difference doesn't need to be night and day, but knowing you'll get 5 extra tomes or 10% more exp would make things a tad more exciting and less frustrating. Say you zone into Orbonne Monastery when you were expecting Thalia, It would turn the groan you let out into a bit more of an excited "oh!"
    • Add more PvP roulettes. Or at least daily bonuses or whatever the current frontline one is technically called. One for frontlines, one for rival wings, and one for crystalline conflict. If nothing else this would rejuvenate rival wings. BTW, when is Astragolos being added back?

    These are the roulette changes I'd like to see in DT, is there anything I didn't think of?
    I'd love if the Expert roulette consisted of 3 dungeons:
    1) The latest one
    2) One dungeon from the 7.0 leveling range, but scaled to level 100 (drops are still to the dungeon's original level)
    3) After 7.1, one random dungeon from the patch cycle

    2 and 3 get into a daily rotation. I feel that many expansion leveling dungeons go to waste because you'll realistically only get to see them if you're purposedly queueing to level a job or are lucky enough to get them from the leveling roulette.

    If they don't want to make Crystal Tower raids ilvl a bit better, they could at least have it in the MSQ roulette instead.
    (2)
    2024/04/11 09:08; Raikai が最後に編集