Quote Originally Posted by LilimoLimomo View Post
I mean, it's subjective. In my experience growing up, looking at a written guide that explained how to beat a boss in a game was considered cheating. Fast-forward a few decades and a significant subset of the FF14 community expects players to have watched an instructional video before grouping up. Maybe some of those players see this as cheating and do it regardless, but presumably many don't.

For my own subjective experience, I think it's cheating if a player doesn't go into a fight blind and progress purely by iteratively learning from failure while not using any combat add-ons that aren't compensating for a disability. Others will think differently, and that's fine. And what do I think of people who cheat? Keep reading to find out.
This was more of a tongue in cheek kind of introduction more than a serious statement on my end. I don't really have a strong opinion on whether it's cheating or not, or more precisely whether it's ethically bad or not.


Quote Originally Posted by LilimoLimomo View Post
The question "is X respecting our time" can't be directly answered, because it's highly dependent upon what any given user wants. Having the patience and fortitude to continually overcome the earlier parts of a fight just to have the opportunity to see and learn the later parts of a fight is something some players want; this is a key design aspect of games like Sekiro and Dark Souls. But that's also something that some players hate; they'd rather have things like checkpoints at different phases so they don't have to repeat content they've already had their fill of and can instead focus solely on what's new. Two different types of players (among many others) who want different things, and clearly a single game experience isn't going to please them both. If I had to guess, I would say that the design of Ultimate content seems to be aimed towards a demographic that's closer to the Sekiro camp, and that's going to be better for some players and worse for others.
Yes, that's exactly where I'm going with this. I feel like there is a problem of balance in terms of audience, not only on the job gameplay vs encounter mechanics that has been discussed to death recently, but also on the rehearsal/repetition patterns vs actual prog of encounters, which unlike the former that went out of balance in ShB, probably goes all the way back to the early days of the game. If anything, personally, I feel like the repetition and rehearsal side of the game is already extremely present in reclears, farming, weeklies, especially in extreme trials or criterion where it's all about farming clears again and again and again and again... As for savage, some people like doing that if just for their fflogs page.

So I understand that farming is a big part of MMOs that I will never completely get to terms with, but is that so wrong to ask for a little more balance in challenging content? Ultimates as you say are clearly cranked to 9000 on sheer repetition, grind and willpower, but even savage can feel that way to me. The only moment I truly have a blast during prog is the first hour I get into a fight. You learn the first mechanics, you wipe, you go at it again and it's all about actual prog.


Quote Originally Posted by LilimoLimomo View Post
The problem with finding a different game that suits you better is that you may never find one. It can be helpful to look because you might get lucky, but there simply isn't a perfect game for most people out there. Like so many things in life, most people have to settle for "good enough". So stay open to new possibilities, but at the same time don't discard what brings you some measure of joy simply because it isn't perfectly tailored to your every need. Being scrappy and finding ways to make what you have work (like this simulator) are invaluable skills to have when trying to find happiness in this complex world of ours.
If I didn't care about XIV at all I wouldn't be there in the first place. The reality behind that rhetorical question was more that I do feel that I'm less and less the audience of this game, and it depresses me. I have taken part into all kinds of endgame content, extreme, savage, ultimates, criterion, etc, and I'm not sure how I feel about turning into a player that only logs in for the new story patches. It's not gross of course. But it's also not exactly a great feeling either.


Quote Originally Posted by LilimoLimomo View Post
Anyway, whether you agree or disagree, I hope all of this serves as some helpful food for thought.
Sure thing, thanks for your insight. There is also the non negligible probability that being on the end of an expansion and going through fatigue of its content and model is making me bitter about a lot of things, even though it's been bubbling for me since shb already.