I don't know how to feel about sims. At best, they're prog tools that don't really work for me, and at worst I think they're 'coward's tools.' For anyone who is pro sim, do you or would you use a sim for any other game to make it easier to beat?
I don't know how to feel about sims. At best, they're prog tools that don't really work for me, and at worst I think they're 'coward's tools.' For anyone who is pro sim, do you or would you use a sim for any other game to make it easier to beat?
I think it's pretty clear what the existence of it says about encounter design, or rather the problem with it.
With the abundance of bodycheck mechanics and how difficult some mechanics have actually become nowadays it can be incredibly hard to make progress on the thing you're stuck on, because every small mistake can reset the fight.
You end up spending more time getting to the mechanic than actually working on solving it.
So of course a tool that allows you to work on the mechanic that keeps wiping you 6+ minutes in is desirable, it removes the waste of your time that leads up to it.
It's the same reason why I'm sick of door bosses in their current form, they're 6, 7 or sometimes 8 minutes of my life wasted every kill/instance reset.
I'd much rather have an intense short 3-4 minute door boss if they feel the need to include them.
WoW has a similar problem but for completely different reasons.
WoW wastes your time with running back to your corpse or the boss, buffing up and using consumables, basically preparing for the fight.
The fights themselves however are often very short, like 3-5 minutes short, so getting back to your prog point doesn't take long.
Last edited by Absurdity; 04-10-2024 at 07:17 AM.
What implications?
What it means to you can only be answered by you.
It doesn't mean anything about the design of the game. What is created by one set of programmers can be recreated by another set of programmers.
If the existence of the simulator is saying anything, it's saying that the general gaming population has changed over the years. There's now a preference for combat content that can be tackled in more convenient and smaller pieces than tackled as a larger progressive whole (likely because of more exposure to mobile gaming now compared to the past). It's not an issue of good/bad or better/worse. It's just a change in preference over time. What players enjoyed in the past may no longer be as enjoyable. Or perhaps they never really had the option in the past and would have preferred the smaller pieces even then.
I brought this up in several discussions last year and it seems appropriate here. If you're not enjoying the way content is designed, don't do that content. Developers generally aren't collecting information on how players feel about content. They're only checking to see if players are doing it or not, and at what point they quit doing it. If players doing it, they're going to assume players okay with the content as designed. It's when players quit participating in the content much faster than they expected that they start listening to feedback.
Last edited by Jojoya; 04-10-2024 at 11:24 AM.
Obviously, no, it's not respecting our time. That's why people use the sims. But the sims also allow you to practice the mechanic alone (this was possible before they added bots to it by opening 7 extra browsers or in some cases setting invincibility).
Not really. Groups want you to be at the same progression as them and if you want to not hold them back then this is one of the options, among others.Does it mean I'm a very bad person when I sometimes feel like I'd like to use that tool in order to directly skip to the parts of the game that I actually find fun?
Everyone has a different pace and sometimes their pace is faster or slower in different fights as well. So using resources like this or videos or PF can help you keep pace and respect your group's time.
Overall, if people don't want to use it then they won't. It's just an option. Just like guides and PoV videos are an option. Not everyone decides to spoil themselves with these options. It's really up to you what you find fun.
In my opinion, the sim is basically a more user-friendly version of what some prog statics already do.
When some groups reach a new mechanic, they review the mechanic, draw up a plan, then they queue into T4 and the raid caller opens a recording of the mechanic and calls out what's happening when while marking people and those people will move according to the plan.
The sim automates the mechanics so the calling according to a recording of the mechanic doesn't need to be done. In essence, it's a more pug-friendly version of queueing into T4 to plan as it doesn't require voice chat or a video recording of the mechanic.
The sim does have the advantage of having accurate mechanic timers and AoE sizes. But is it really cheating? I'd say it's probably about as much a cheat as pre-planning in T4 with a raid caller on voice chat is. In essence, both ways is your team preparing for the mechanic before queueing into the fight, the sim just has the advantage of being game-accurate.
Agreed; you can do this in the game. What I did one time was queued into a dungeon in Explorer mode, found a perfect arena and setup waymarks to act like mechanic obstacles and practiced the movement. Other times, I've used the normal mode to practice the movement since it often has the exact same arena. Sometimes I just do the normal mode just as a warmup if I didn't do the fight at all for a while.
There are also simpler sims I've seen that use HTML and Javascripts. Meanwhile, when I've watched someone prog and wipe repeatedly on a twitch stream, it has actually given me a lot of the muscle memory for the fight purely from watching them wipe for hours. If you haven't done that you would have to watch a stream of someone wiping for hours to understand, but if you do, it can actually make you really good at the fight yourself - except the mechanics that you didn't understand from watching them.
I dont think it fundamentally changes how fights are/should be designed. In essence it's a really good guide but still just a guide. Sim-able mechanics are all about the movement. You can practice that in an empty arena aswell.
So you do know how you feel about sims lol
This was more of a tongue in cheek kind of introduction more than a serious statement on my end. I don't really have a strong opinion on whether it's cheating or not, or more precisely whether it's ethically bad or not.
Yes, that's exactly where I'm going with this. I feel like there is a problem of balance in terms of audience, not only on the job gameplay vs encounter mechanics that has been discussed to death recently, but also on the rehearsal/repetition patterns vs actual prog of encounters, which unlike the former that went out of balance in ShB, probably goes all the way back to the early days of the game. If anything, personally, I feel like the repetition and rehearsal side of the game is already extremely present in reclears, farming, weeklies, especially in extreme trials or criterion where it's all about farming clears again and again and again and again... As for savage, some people like doing that if just for their fflogs page.
So I understand that farming is a big part of MMOs that I will never completely get to terms with, but is that so wrong to ask for a little more balance in challenging content? Ultimates as you say are clearly cranked to 9000 on sheer repetition, grind and willpower, but even savage can feel that way to me. The only moment I truly have a blast during prog is the first hour I get into a fight. You learn the first mechanics, you wipe, you go at it again and it's all about actual prog.
If I didn't care about XIV at all I wouldn't be there in the first place. The reality behind that rhetorical question was more that I do feel that I'm less and less the audience of this game, and it depresses me. I have taken part into all kinds of endgame content, extreme, savage, ultimates, criterion, etc, and I'm not sure how I feel about turning into a player that only logs in for the new story patches. It's not gross of course. But it's also not exactly a great feeling either.
Sure thing, thanks for your insight. There is also the non negligible probability that being on the end of an expansion and going through fatigue of its content and model is making me bitter about a lot of things, even though it's been bubbling for me since shb already.
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