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  1. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,967
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    - What does it say about the encounter design of this game? Or even the whole way fight progression is done, and sometimes heavily gated behind time (notably ultimates where you have to go over 10+ minutes of excruciating fight to have a new opportunity at wiping after 10s on your current prog point)? Is this respecting our time?

    - Does it mean I'm a very bad person when I sometimes feel like I'd like to use that tool in order to directly skip to the parts of the game that I actually find fun? (aka: progging mechanics, not going over things past the group every time, which constitutes 95% of the time spent in prog) Does it mean I'm missing something fundamental about the game? Does it mean I'm just... playing the wrong game?
    I think it's pretty clear what the existence of it says about encounter design, or rather the problem with it.

    With the abundance of bodycheck mechanics and how difficult some mechanics have actually become nowadays it can be incredibly hard to make progress on the thing you're stuck on, because every small mistake can reset the fight.
    You end up spending more time getting to the mechanic than actually working on solving it.

    So of course a tool that allows you to work on the mechanic that keeps wiping you 6+ minutes in is desirable, it removes the waste of your time that leads up to it.


    It's the same reason why I'm sick of door bosses in their current form, they're 6, 7 or sometimes 8 minutes of my life wasted every kill/instance reset.
    I'd much rather have an intense short 3-4 minute door boss if they feel the need to include them.


    WoW has a similar problem but for completely different reasons.
    WoW wastes your time with running back to your corpse or the boss, buffing up and using consumables, basically preparing for the fight.
    The fights themselves however are often very short, like 3-5 minutes short, so getting back to your prog point doesn't take long.
    (4)
    Last edited by Absurdity; 04-10-2024 at 07:17 AM.