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  1. #1
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    111
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Favor of the Sim, wanna use it?
    Go ahead
    Don't wanna?
    Surely don't use it then, both are good

    Now my biggest issue was that, at least on the time i did TEA, parties would take hours to even get close to fill so prog was both slow outside and inside the raid itself, so add to that reaching a far point like it is wormhole and having to reach said extent even further

    So while sitting on PF waiting for said parties to fill sim worked as a double entretainment and practice for a future mech wich everyone would gladly welcome

    Both using it and not using it are completely fine imo
    (0)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    I'm sure some of you have already heard of the *gasp* simulator. You know, the thing that apparently literally runs on your browser and allows a group of players to connect together, pick any mechanic of a savage fight or ultimate, turn damage on or off, and practice said mechanic again and again without having to go through the whole fight every wipe?

    The horror, right? That's cheating!
    I mean, it's subjective. In my experience growing up, looking at a written guide that explained how to beat a boss in a game was considered cheating. Fast-forward a few decades and a significant subset of the FF14 community expects players to have watched an instructional video before grouping up. Maybe some of those players see this as cheating and do it regardless, but presumably many don't.

    For my own subjective experience, I think it's cheating if a player doesn't go into a fight blind and progress purely by iteratively learning from failure while not using any combat add-ons that aren't compensating for a disability. Others will think differently, and that's fine. And what do I think of people who cheat? Keep reading to find out.

    Quote Originally Posted by Valence View Post
    - What does it say about the encounter design of this game? Or even the whole way fight progression is done, and sometimes heavily gated behind time (notably ultimates where you have to go over 10+ minutes of excruciating fight to have a new opportunity at wiping after 10s on your current prog point)? Is this respecting our time?
    The question "is X respecting our time" can't be directly answered, because it's highly dependent upon what any given user wants. Having the patience and fortitude to continually overcome the earlier parts of a fight just to have the opportunity to see and learn the later parts of a fight is something some players want; this is a key design aspect of games like Sekiro and Dark Souls. But that's also something that some players hate; they'd rather have things like checkpoints at different phases so they don't have to repeat content they've already had their fill of and can instead focus solely on what's new. Two different types of players (among many others) who want different things, and clearly a single game experience isn't going to please them both. If I had to guess, I would say that the design of Ultimate content seems to be aimed towards a demographic that's closer to the Sekiro camp, and that's going to be better for some players and worse for others.

    Quote Originally Posted by Valence View Post
    - Does it mean I'm a very bad person when I sometimes feel like I'd like to use that tool in order to directly skip to the parts of the game that I actually find fun? (aka: progging mechanics, not going over things past the group every time, which constitutes 95% of the time spent in prog) Does it mean I'm missing something fundamental about the game?
    Whenever we talk about morality and ethics, the key question we should be asking is "who does this hurt?" So if you practice a fight using some side-program to circumvent the intended progression loop, who are you hurting? I invite you to come to your own subjective conclusion, but I would say that the answer is "nobody". At worst, you are theoretically "cheating yourself" by circumventing the opportunity to do it the intended way and thus achieve whatever satisfaction awaits at the end of that path. Maybe that would be satisfying for you! Or maybe it would be grueling and miserable, and when you finally reached the finish line you'd feel nothing beyond the end of your suffering. So think about which path you think would bring you the most joy, and take that path. There is no morally correct answer, there is only an answer that brings you more or less happiness. (And of course, probably best to make sure your teammates are on the same page as well.)

    Quote Originally Posted by Valence View Post
    Does it mean I'm just... playing the wrong game?
    The problem with finding a different game that suits you better is that you may never find one. It can be helpful to look because you might get lucky, but there simply isn't a perfect game for most people out there. Like so many things in life, most people have to settle for "good enough". So stay open to new possibilities, but at the same time don't discard what brings you some measure of joy simply because it isn't perfectly tailored to your every need. Being scrappy and finding ways to make what you have work (like this simulator) are invaluable skills to have when trying to find happiness in this complex world of ours.

    Anyway, whether you agree or disagree, I hope all of this serves as some helpful food for thought.
    (5)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,438
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I mean, it's subjective. In my experience growing up, looking at a written guide that explained how to beat a boss in a game was considered cheating. Fast-forward a few decades and a significant subset of the FF14 community expects players to have watched an instructional video before grouping up. Maybe some of those players see this as cheating and do it regardless, but presumably many don't.

    For my own subjective experience, I think it's cheating if a player doesn't go into a fight blind and progress purely by iteratively learning from failure while not using any combat add-ons that aren't compensating for a disability. Others will think differently, and that's fine. And what do I think of people who cheat? Keep reading to find out.
    This was more of a tongue in cheek kind of introduction more than a serious statement on my end. I don't really have a strong opinion on whether it's cheating or not, or more precisely whether it's ethically bad or not.


    Quote Originally Posted by LilimoLimomo View Post
    The question "is X respecting our time" can't be directly answered, because it's highly dependent upon what any given user wants. Having the patience and fortitude to continually overcome the earlier parts of a fight just to have the opportunity to see and learn the later parts of a fight is something some players want; this is a key design aspect of games like Sekiro and Dark Souls. But that's also something that some players hate; they'd rather have things like checkpoints at different phases so they don't have to repeat content they've already had their fill of and can instead focus solely on what's new. Two different types of players (among many others) who want different things, and clearly a single game experience isn't going to please them both. If I had to guess, I would say that the design of Ultimate content seems to be aimed towards a demographic that's closer to the Sekiro camp, and that's going to be better for some players and worse for others.
    Yes, that's exactly where I'm going with this. I feel like there is a problem of balance in terms of audience, not only on the job gameplay vs encounter mechanics that has been discussed to death recently, but also on the rehearsal/repetition patterns vs actual prog of encounters, which unlike the former that went out of balance in ShB, probably goes all the way back to the early days of the game. If anything, personally, I feel like the repetition and rehearsal side of the game is already extremely present in reclears, farming, weeklies, especially in extreme trials or criterion where it's all about farming clears again and again and again and again... As for savage, some people like doing that if just for their fflogs page.

    So I understand that farming is a big part of MMOs that I will never completely get to terms with, but is that so wrong to ask for a little more balance in challenging content? Ultimates as you say are clearly cranked to 9000 on sheer repetition, grind and willpower, but even savage can feel that way to me. The only moment I truly have a blast during prog is the first hour I get into a fight. You learn the first mechanics, you wipe, you go at it again and it's all about actual prog.


    Quote Originally Posted by LilimoLimomo View Post
    The problem with finding a different game that suits you better is that you may never find one. It can be helpful to look because you might get lucky, but there simply isn't a perfect game for most people out there. Like so many things in life, most people have to settle for "good enough". So stay open to new possibilities, but at the same time don't discard what brings you some measure of joy simply because it isn't perfectly tailored to your every need. Being scrappy and finding ways to make what you have work (like this simulator) are invaluable skills to have when trying to find happiness in this complex world of ours.
    If I didn't care about XIV at all I wouldn't be there in the first place. The reality behind that rhetorical question was more that I do feel that I'm less and less the audience of this game, and it depresses me. I have taken part into all kinds of endgame content, extreme, savage, ultimates, criterion, etc, and I'm not sure how I feel about turning into a player that only logs in for the new story patches. It's not gross of course. But it's also not exactly a great feeling either.


    Quote Originally Posted by LilimoLimomo View Post
    Anyway, whether you agree or disagree, I hope all of this serves as some helpful food for thought.
    Sure thing, thanks for your insight. There is also the non negligible probability that being on the end of an expansion and going through fatigue of its content and model is making me bitter about a lot of things, even though it's been bubbling for me since shb already.
    (1)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,282
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I don't know how to feel about sims. At best, they're prog tools that don't really work for me, and at worst I think they're 'coward's tools.' For anyone who is pro sim, do you or would you use a sim for any other game to make it easier to beat?
    (2)

  5. #5
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by mallleable View Post
    For anyone who is pro sim, do you or would you use a sim for any other game to make it easier to beat?


    I read video game guides WHILE I'm playing a game.

    (1)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I dont think it fundamentally changes how fights are/should be designed. In essence it's a really good guide but still just a guide. Sim-able mechanics are all about the movement. You can practice that in an empty arena aswell.

    Quote Originally Posted by mallleable View Post
    I don't know how to feel about sims. At best, they're prog tools that don't really work for me, and at worst I think they're 'coward's tools.' For anyone who is pro sim, do you or would you use a sim for any other game to make it easier to beat?
    So you do know how you feel about sims lol
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    - What does it say about the encounter design of this game? Or even the whole way fight progression is done, and sometimes heavily gated behind time (notably ultimates where you have to go over 10+ minutes of excruciating fight to have a new opportunity at wiping after 10s on your current prog point)? Is this respecting our time?

    - Does it mean I'm a very bad person when I sometimes feel like I'd like to use that tool in order to directly skip to the parts of the game that I actually find fun? (aka: progging mechanics, not going over things past the group every time, which constitutes 95% of the time spent in prog) Does it mean I'm missing something fundamental about the game? Does it mean I'm just... playing the wrong game?
    I think it's pretty clear what the existence of it says about encounter design, or rather the problem with it.

    With the abundance of bodycheck mechanics and how difficult some mechanics have actually become nowadays it can be incredibly hard to make progress on the thing you're stuck on, because every small mistake can reset the fight.
    You end up spending more time getting to the mechanic than actually working on solving it.

    So of course a tool that allows you to work on the mechanic that keeps wiping you 6+ minutes in is desirable, it removes the waste of your time that leads up to it.


    It's the same reason why I'm sick of door bosses in their current form, they're 6, 7 or sometimes 8 minutes of my life wasted every kill/instance reset.
    I'd much rather have an intense short 3-4 minute door boss if they feel the need to include them.


    WoW has a similar problem but for completely different reasons.
    WoW wastes your time with running back to your corpse or the boss, buffing up and using consumables, basically preparing for the fight.
    The fights themselves however are often very short, like 3-5 minutes short, so getting back to your prog point doesn't take long.
    (4)
    Last edited by Absurdity; 04-10-2024 at 07:17 AM.

  8. #8
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,680
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    (2)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,668
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    What does it say about the encounter design of this game? Or even the whole way fight progression is done, and sometimes heavily gated behind time (notably ultimates where you have to go over 10+ minutes of excruciating fight to have a new opportunity at wiping after 10s on your current prog point)? Is this respecting our time?
    Obviously, no, it's not respecting our time. That's why people use the sims. But the sims also allow you to practice the mechanic alone (this was possible before they added bots to it by opening 7 extra browsers or in some cases setting invincibility).

    Does it mean I'm a very bad person when I sometimes feel like I'd like to use that tool in order to directly skip to the parts of the game that I actually find fun?
    Not really. Groups want you to be at the same progression as them and if you want to not hold them back then this is one of the options, among others.

    Everyone has a different pace and sometimes their pace is faster or slower in different fights as well. So using resources like this or videos or PF can help you keep pace and respect your group's time.

    Overall, if people don't want to use it then they won't. It's just an option. Just like guides and PoV videos are an option. Not everyone decides to spoil themselves with these options. It's really up to you what you find fun.
    (1)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    In my opinion, the sim is basically a more user-friendly version of what some prog statics already do.

    When some groups reach a new mechanic, they review the mechanic, draw up a plan, then they queue into T4 and the raid caller opens a recording of the mechanic and calls out what's happening when while marking people and those people will move according to the plan.

    The sim automates the mechanics so the calling according to a recording of the mechanic doesn't need to be done. In essence, it's a more pug-friendly version of queueing into T4 to plan as it doesn't require voice chat or a video recording of the mechanic.

    The sim does have the advantage of having accurate mechanic timers and AoE sizes. But is it really cheating? I'd say it's probably about as much a cheat as pre-planning in T4 with a raid caller on voice chat is. In essence, both ways is your team preparing for the mechanic before queueing into the fight, the sim just has the advantage of being game-accurate.
    (1)

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