Quote Originally Posted by Reinhardt_Azureheim View Post
We have a case of a job where you press the exact same buttons from Lv.50 to Lv.90, namely Summoner. All it does over the levelling experience is add the appearance of a summon or a bigger summon and is pretty bland otherwise.

Frankly standardizing everything done at Lv90 all the way down to where skills originate from to be used in the exact same manner makes for a poor levelling experience for newcomers, as much as we may hate downsyncing.

TL;DR: Just open your skill menu and check if Hyosho Ranryu lights up tbh.
I vehemently disagree on this. Nothing is more tedious than having an uneven leveling experience, especially when the class feels like half a class at lower levels, such as summoner, which is basically not a real class until closer to 86 despite its completely broken DPS at 70.

Frankly, I'd rather have a very same-y leveling experience from, say, level 70+ (first ults) than deal with downleveling and have to figure out if I have triplecast at this level or not. Hell, we could look at one of the more extreme examples in Bard, where they go ~12 levels on barely a quarter of a class just to unlock their next skill (~18 to 30 iirc.) It looks awful, it feels awful, it is awful having to deal with something like this. Especially if a class is teaching you the incorrect way to play it (E.G. BLM from 35 to 60, nevermind 1-34.)

My point is, this is a bad excuse to keep worse design.