Quote Originally Posted by Ancalagon_Blacktalon View Post
I cannot say I agree with this, unless they had indeed in the past gutted Paladin to be completely, 100% incomprehensible at some point. A class ostensibly about faith and loyalty has you gain resource when you *auto-attack*, not when you *block* (say, protecting others with your shield), and that is not even going into how the ARR and SB quests *don't* go very in-depth into paladin lore or how the HW quest is outright nonsense when it tries. Machinist's kit is aesthetically and lore-wise incoherent - its quests seem entirely divorced from the practical implications of your weaponskills unless it's something explicitly stated (Wildfire). Warrior's quests repeat the same story beats over and over again so you get very little insight into what any of it actually means. Gunbreaker was more about the personal drama of the characters involved than the class, except for "so yeah it comes from occupied garlean territories".
Your post is the first mention of the word 'Paladin' in this thread; we can safely assume that Anonymoose was not mentioning Paladin, and this is instead just you wanting to pick a fight about something you're mad about for some reason. Moose was probably thinking about the actual subject of the thread, Astrologian--a job so heavily retooled by revamps that the questline has several stretches trying to reference spells that don't even exist anymore. They do their best, but god damn, there just isn't a way to retool a spiel about time magic to effectively describe Redraw.

If anything, Machinist is something of a gallant to its goofus; it also got a pretty hefty revamp at the same time AST did, but MCH actually does manage to do a pretty decent job of converting what used to be the surroundings of largely gun-centric skills into being 'I've invented a new gadget, 007'. And while having flying turrets and the like is a little weird for the largely grounded story that early MCH is, the story always had those.

Quote Originally Posted by Local_Custard View Post
Balance is indeed the fire card- I sort of figured solar is the sun. Maybe solar is also fire so balance is double fire? /hj
Picking Balance and Cancer as my off-the-dome examples was probably a bad choice, because those actually do track completely as relating to the sun and water respectively, but both AST cards and the real-life zodiac's elemental affinities have some weirdos. One of the other water signs is Scorpio for some reason; meanwhile in FFXIV, The Spear is apparently a celestial card, despite it being partially for the god of the moon.