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  1. #1
    Player
    DragonBorn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    35
    Character
    Mystic Ethereal
    World
    Odin
    Main Class
    Archer Lv 90

    Please make Old Feast Rewards exchangeable for wolf collars

    As the title says, please make Old Feast Rewards exchangeable for wolf collars.

    There is a large number of mounts and glamour from the 20 seasons of the feast that are basically very very rarely seen now days and could be reused to incetivise participation in ranked Crystal conflict.

    Now I fully understand and agree that these rewards should remain prestigious which is why I am suggesting that a high number of wolf collars should be used as a method for obtaining them.

    If you required 99 wolf collars for example, that is 99,000 trophys, which is alot of matchs and time put into PVP.

    Some math for context:
    Outside of farming the final level of the Series Malmstones you can get 28,000 per patch and from each season of crystal conflict you can get between 1000 - 6000 (outside of placing top 100)
    This would be enough to give those players who have put alot of time into pvp over the course of an expansion the option to get a major reward in the form of one of these old feast prizes with those most dedicated pvp players the abbility to earn multiple from top 100 placements.

    The benefit to this overall is that players who participate in pvp can feel like they can always work towards some reward even if the armor added to the trophy vendor or lack thereof is not to their likeing, it will also resolve the issue of buying something just not to waste trophys for the same reason.

    One final sugestion, if implementing the same exact same armor/mounts under this system is an issue then a recolour could be done to differentiate these rewards from the orginals.
    (29)

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    848
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    If they want to retain more prestige, the could also add Commendation Crystal(s) to the gear cost. Though I would love to see actual new set that you can buy or at least upgrade through them.
    (1)

  3. #3
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,086
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I hereby award you with the:





    Every Year there is some people that just cant accept that Yoshi P said no.

    There is no "way of retaining the prestige" when it becomes a simple Grind.

    The latest PvP Season reward is perfect proof of what i said all along: It looks amazing but BARELY anyone uses it. Why? Cause everybody gets it thrown into their face until they say Stop.

    People just want the old rewards because they are Rare. WELL they wont be rare anymore when you can simply grind them and thus: No one will use them anyway after a Week. The only thing you have left then is some wasted space in your Glam dresser and more Veterans that stop to play.

    The actual Problem is that Squeenix does not put enough new rewards out there. Im sitting on so many Wolf collars i could fill a lake with them.
    (6)
    Last edited by Araxes; 04-04-2024 at 02:54 AM.
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  4. #4
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    People use common items all the time. It's just based on aesthetics. Look at any savage raider who has some of the rarest gear but they still wear the hempen top and 2B pants combo. No one uses the latest PvP Season reward because you can't dye the red (yet).
    (7)

  5. #5
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The "prestige" argument would hold more water if win trading, hacks, RMT, botting, & exploit use wasn't so rampant, that the system had to reworked multiple times to it's current incarnation. As far as i'm concerned, it's more a status of infamy than "prestige".

    Unlock the past rewards & call them Mirage, False, Illusionary, ect... whatever prefix or sufix that denotes they are reissues. Scale them up graphically & texturally, then change the color of specific accents to give them enough of visual difference to denote they are indeed different from the previous base armors. Hell, change up what dyes channels are on each piece. As we all know, 7.0 is adding two per item. Keeping the original untouched by the change would make them even more unique.
    (14)
    Last edited by Alacran; 04-04-2024 at 03:42 AM.

  6. #6
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    1,942
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is because you had to actually win this stuff, it is not like the seasons such as Easter, Xmas and more based stuff, but stuff you actually have to put an effort into and what more to it is that it is not some kind of script that savage raids or extreme trials is, it is the only actual skill based content in the game that pvp is.
    (5)

  7. #7
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    284
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DragonBorn View Post
    As the title says, please make Old Feast Rewards exchangeable for wolf collars.

    There is a large number of mounts and glamour from the 20 seasons of the feast that are basically very very rarely seen now days and could be reused to incetivise participation in ranked Crystal conflict.

    Now I fully understand and agree that these rewards should remain prestigious which is why I am suggesting that a high number of wolf collars should be used as a method for obtaining them.

    If you required 99 wolf collars for example, that is 99,000 trophys, which is alot of matchs and time put into PVP.

    Some math for context:
    Outside of farming the final level of the Series Malmstones you can get 28,000 per patch and from each season of crystal conflict you can get between 1000 - 6000 (outside of placing top 100)
    This would be enough to give those players who have put alot of time into pvp over the course of an expansion the option to get a major reward in the form of one of these old feast prizes with those most dedicated pvp players the abbility to earn multiple from top 100 placements.

    The benefit to this overall is that players who participate in pvp can feel like they can always work towards some reward even if the armor added to the trophy vendor or lack thereof is not to their likeing, it will also resolve the issue of buying something just not to waste trophys for the same reason.

    One final sugestion, if implementing the same exact same armor/mounts under this system is an issue then a recolour could be done to differentiate these rewards from the orginals.

    I can understand your point.
    I can also understand why people would want the prestige of having it themselves. There are very few things in FF14 that is FOMO. The reason why PvP rewards have been fomo for a long time is because nobody plays PVP really well not until this expansion when they """""fixed it"""""

    So it be kinda lame if you stuck with game mode nobody liked - earned it when it was current - just for it to be a reward later on that be easy to obtain with wolf marks.

    Now I'd be fine with it personally if you could earn them with some form of PVP currency but not Wolf Marks.


    Make it a currency price so ridiculous it is like earning a Gold Saucer mount. So you at least have to grind the shit out of PVP to earn it.

    This to me is a good compromise.
    (1)
    Last edited by Nadda; 04-04-2024 at 01:26 PM.

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,525
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I'm aware that my presence and post will make some turn their heads and say "oh god not this guy again", but I feel like im qualified enough to give an educated take and a compromise on this one, given I have played and won rewards in both eras of PvP.

    Quote Originally Posted by DragonBorn View Post
    As the title says, please make Old Feast Rewards exchangeable for wolf collars.

    There is a large number of mounts and glamour from the 20 seasons of the feast that are basically very very rarely seen now days and could be reused to incetivise participation in ranked Crystal conflict.

    Now I fully understand and agree that these rewards should remain prestigious which is why I am suggesting that a high number of wolf collars should be used as a method for obtaining them.

    [## cutting math section for readability ##]

    One final sugestion, if implementing the same exact same armor/mounts under this system is an issue then a recolour could be done to differentiate these rewards from the orginals.
    So let me start off saying this - the main reason you see those rewards rarely used is because they are, no pun intended, rare by virtue of how many were given out manually by GMs, per datacenter. The rarity is a part of the prestige and their desire for them (not everyone).

    The thing is, Wolf Collars are not a suitable exchange currency. Their intended purpose was obtaining Hellhound Weapons, which we now have access to by that very same system. The difference here is that Wolf Collars were not exclusive to Top 100 - their access also came with skill tier rewards (from Diamond to Bronze). So even in the old system, they were simply not comparable to the Top 100 items in prestige.

    In short, neither in old nor modern days would Wolf Collars be a suitable currency, not even at a ludicrious cost such as 99-100 wolf collars per reward (full sets as a coffer). The issue isn't how long you have to grind for them, I don't mind if the grind is minimal. The issue I have primarily is that Wolf Collars are fully accessible without ever stepping into Ranked once, making a 1:1 copy of Top 100 rewards for Wolf Collars only a breach of trust.

    However, I am more than willing to see "[item name] Replica" hit the shops or upgrading the original items to a different item quality (purple, hrrhrr). Would not mind if it was the same colours and even keeping it dyeable.

    Quote Originally Posted by ThaCa View Post
    If they want to retain more prestige, the could also add Commendation Crystal(s) to the gear cost. Though I would love to see actual new set that you can buy or at least upgrade through them.
    I like this one, Commendation Crystals could really use some better shine than just Augmentation of Hellhound Weapons. Recently ranted about that with other PvPers. My only gripe with them is that they aren't the Wolf Collar of old days (i.e. the Diamond+ lock is stupid, lower skill tiers need a reason to be played, too).
    (4)

  9. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,202
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post

    I like this one, Commendation Crystals could really use some better shine than just Augmentation of Hellhound Weapons. Recently ranted about that with other PvPers. My only gripe with them is that they aren't the Wolf Collar of old days (i.e. the Diamond+ lock is stupid, lower skill tiers need a reason to be played, too).

    I agree with this, but I'd add onto reworking the reward system in more detail. Namely properly tying grindable currency for rewards, but making the reward payout per game instead of waiting for the entire season to end for it. The weapon selection as rewards is somewhat lackluster in my opinion and we're on season 11. Ranked could use more rewards by now and designed so everyone wants to do it instead of just those at Diamond/Crystal.

    Example: Rework Commendation crystals so the reward for items is to farm a certain number of crystals to last throughout the season. From gold rank onwards, each win gives 1 commendation crystal. From Platinum rank onwards, each win gives 2 commendation crystals and each loss gives 1 commendation crystal. From Diamond rank onwards, each win gives 4 commendation crystal and each loss gives 2 commendation crystals. From Crystal rank onwards, each win gives 5 commendation crystals and each loss gives 3 commendation crystals. Top 100 can receive their own reward to continue incentivizing players to play at Crystal onwards. There's no need to reward commendation crystals at the end of the season.

    The better you are at the PvP, the faster you can farm the currency to get the rewards, but you also face more challenging matches (so it encourages everyone to play better and work together, which eventually sorts people around their skill level instead of getting super skewed matches). That way, it feels like you're properly getting something out of your time the more heavily invested you are in PvP even if you aren't the best player out there. The built-in failsafe is Gold rank and below are unable to derank (so you lose nothing), but each loss at Gold doesn't give a Commendation Crystal, thus treating matches from Unranked to Silver to become all practice matches to get better at the game mode for everyone. From platinum onwards, losing too many games at higher ranks will cause you to demote back to Gold. It would be many times more time efficient to climb and rank up in matches than throw games to farm for rewards, but it would equally require more effort for those matches to make things fair. This also works against skilled players dropping down in rank to specifically farm bad players for easier tomes because they get less out of it. Of course, if matches seem to be intentionally thrown consistently based on the scoreboard at the end of the match, it's easy enough to just report and take away all the commendation crystals the player has earned to discourage this behavior.

    However, the rewards need to be actually worthwhile and take a while to farm. The current reward system in ranked is pretty dull and has barely any incentive to continue playing PvP. Plus, grinds should last a long while to keep queues consistently popping in a season. For example 100 commendation crystals for a weapon glamour. Sustainable rewards could be 200 to 300 commendation crystals for a single piece of endgame gearing (which then has to be reupdated by the next patch cycle in terms of ilvls so the rewards stay relevant). This could be a completely different gearset from PvE to separate the two, or it could be the same augmented tomestone gear. The fact of the matter is that it isn't realistic to fully gear up for week 1 raids if you intend on grinding for PvP, but PvP itself isn't a waste of time if you want to do both endgame raids and climb in ranked. If they are really worried about PvE gearing balance being out-of-hand, they can limit the weekly number of exchanges for endgame gearing to 1 or 2 pieces a week, and make the first week of high-end content non-exchangeable for people who have a lot of leftover commendation crystals (so week 1 clears isn't influenced by PvP).

    That way, players of many ranks can work on playing matches at their rank without feeling the desperate need to climb to Diamond/Crystal to get the commendation crystals like they are currently.
    (1)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Araxes View Post
    The latest PvP Season reward is perfect proof of what i said all along: It looks amazing but BARELY anyone uses it. Why? Cause everybody gets it thrown into their face until they say Stop.
    Or it could just be that people aren't using it because it isn't what they personally want to be wearing today, in a game that offers hundreds of options? And yet people who do want that particular item as part of an outfit can access it if they want to, to a degree.

    Even then, the grind required is certainly not so generous as to "throw the rewards in everyone's faces" – there is still a lot of time investment required. It's not a freebie. I'll only be getting it on one of my multiple characters, even though I would like it on others as well.
    (5)

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