Quote Originally Posted by Valence View Post
Really? I play rng jobs all the time and I don't see the problem at all. The thing with rng procs and similar mechanics is that as long as they are on a high sample amount during a whole fight the rng result on the final damage tends to drown a little into said sample. Not saying it has no impact mind you, but I do feel the true eye sore when it comes to damage variations is whether you dh crit or not on your big nukes, that have a very low sample size, which introduces insane swings. I'd totally agree for example if midare or hoshyo were on a proc, that would be nuts. It was actually the case for BRD when barrage didn't guarantee Refulgent and you had to use it on empyreal when RA just didn't want to proc. Do I miss the intricacies? Sure. But the damage variance felt very bad.

I also tried ultimates yes. I am not talking about rng markers and debuff vomit no. The mechanics remain the exact same into the exact same order. The rng is merely flourish variation on the same scripted choreography. It's not about tactics and RPG agency, it's about quickly adjusting your dance to a cue. There is so little else left in the game that the only way for them to bring difficulty is to crank up the perfect execution to ludicrous levels, add body checks everywhere, and make everything the most punishing possible when you miss a step, precisely because there is little rng left to introduce chaos and the unexpected.
Have you done TOP or any crit as melee?
Very relevant to the topic of rng, I don't think you would've ever suggested that fang & claw and wheeling thrust rng thing if you've done fights like top p1 and p3 or any crit. and yes mechanics can absolutely can have small changes in the way you map true north and the way you "maneuver" a mechanic to squeeze positionals, specially when you are being risky.
I know the same is true for casters(real casters) and healers, I suppose the game is currently very different for range phys(and smn).