I hope I don't come off as ingrate but I really wanted to make this. Everytime I'm enjoying FFXIV, I start getting really nitpicky with stuff and get frustrated with it. A lot of cosmetic stuff like character idle slouch pose, the way capes stick to your characters legs and turn into robes or how the backside of shields look.
The one thing that bugs me the most however is action VFX. They don't look bad, but in my opinion they're a big annoyance on both a practical and a superficial side.
Let's take a look at Samurai. When you play it, you expect cool sword martial arts. The reality is that you're gonna summon ice, moon PNGs and cherry blossoms petals. Next is Paladin - instead of swordplay you summon rainbows and snowflakes. Machinist - there's weird giant homing bullets, alien tech and space lasers, yet the job lore is supposed to be Ishgardian magitek.
There's also the minor issue of themeing and colours. Jobs that have a very prominent theme to them like Dark Knight and Reaper discourage some of using them because of it. I love 2 handed swords in video games, but if I want to use them I need to be swinging black shadows and summoning demonic claws and lasers. If you wanna glam a DRK, you could make the coolest look ever, if it doesn't fit with black and red VFX its gonna look bad during gameplay. One of the consequences of this is that even NPCs wielding 2-hand swords are forced to use those same VFX because of their animations.
Finally, there's the practical side of all this. I cannot comprehend what's going on during raids - sometimes even dungeons without turning other player's VFX, which is a big shame because the animation themselves look bland and incomplete without any.
Those would all be fine if these VFX weren't the main actions in a rotation! Seeing ice magic during Sam gameplay would be much cooler if you had to work for it. What convinced me to make this thread is after seeing on YouTube DRK PLD and WAR's old removed job actions. They're cool sword, shield and axe swinging animations that feel grounded, and imagining a 32 man raid with those you could probably see what's going on.
It's a really big endeavor that probably won't ever happen, but man I wish actions would be reanimated to be less flashy, but still satisfying to look at. Other MMOs like World of Warcraft and Guild Wars 2 are doing this. Final Fantasy XII, whose artstyle is similar to this game, also makes it work with even less VFX! I'm really not saying VFX bad, they just gotta be neutered a bit in my opinion.