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  1. #1
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    759
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Local_Custard View Post
    Vague title so I'll elaborate: What if every job we have in the game was suddenly the same as how it was first introduced to 14? How different would the game be? This will not include cross-class stuff being accessible.
    Got curious as I am crafting something behind the scenes to post about later and got this question
    if every job were how it was originally introduced but without cross-class, it'd be unplayable. Provoke was Gladiator/Paladin exclusive. Swiftcast was Thaumaturge/Black Mage exclusive. Shroud of Saints was Conjurer/White Mage exclusive.

    ARR/Heavensward jobs simply do not work without the cross-class system.
    (3)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SnowVix View Post
    if every job were how it was originally introduced but without cross-class, it'd be unplayable. Provoke was Gladiator/Paladin exclusive. Swiftcast was Thaumaturge/Black Mage exclusive. Shroud of Saints was Conjurer/White Mage exclusive.

    ARR/Heavensward jobs simply do not work without the cross-class system.
    Shroud of Saints was always white mage exclusive. Aetherflow was more than enough for scholar and astrologian was introduced with Luminiferous Aether which was Shroud of Saints but better and could be extended by Celestial Opposition.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.