Quote Originally Posted by Mikey_R View Post
To add to this, Heavy Thrust's damage up only applied if you hit the targets flank (hitting rear or front gave no damage up) and Impulse Drive only comboed into Disembowel if you hit it from the rear (which means no combo if you hit from the flank or front. Chaos Thrusts also didn't have its rear positional at the time either).

As for Fracture, with the Dragoon combo, there was no spot you could put it, as the debuffs fell off, you were reapplying them and Fracture would have just pushed everything back, not to mention it was weak and very TP hungry.
Yes and this means you had to basically start over your rotation when the boss turned around and did a mechanic.

DRG was the floor tank becase of the long animation locks of his jumps. Back then in basically every patch note you could read that the animation lock of jump was reduced.

Fracture was necessary because you could not overwrite your own DoT when it was buffed. You had to add Fracture into the rotation because it pushed everything back.