Quote Originally Posted by ty_taurus View Post
If you take a look at Dragoon's moveset up to level 50, that's very similar to how Dragoon has always functioned. This was before Fang and Claw/Wheeling Thrust and before Geirskogul as well. Your jumps had longer cooldowns as well. Jump was 40 seconds rather than 30, but both Spineshatter and Dragonfire were 3 minute cooldowns. Jump also had a longer animation, meaning a longer animation lock. Besides that, you had a few more GCD attacks that you'd use between combos. Heavy Thrust increased your damage for a short duration, and you had a second DOT outside of your combo trees called Phlebotomize. I didn't play Dragoon back then so I can't really speak to how different it was back then from how it developed over the following expansions, but Dragoon is one of the jobs that hasn't had its gameplay elements purged (yet), so it would realistically feel slower and more simple than today. Someone who's more familiar with ARR Dragoon can speak on that more.
woag a second DoT?? I love DoTs so so much
So far I getting from this thread: red mage and dragoons weren't changed as much as many jobs were