I would prefer that the choice to use things like what you're describing still be the most numerically advantageous way of playing those cards. I am perfectly fine with certain choices between things like offense and recovery, like how Energy Drain is (or moreso before it was nerfed into the dirt). But while it provides a lot of options for the player who's comfortable playing more casually and not concerning themselves over optimization, it punishes the person who wants to optimize. But why? Why can't we have both the opportunity to use cards for utilitarian purposes at the times when they are most useful, and that still be the optimal choice? Or at least, using the cards for their utility is an optimal decision, but as for when and where you use that... That's another story.



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