I've seen the merging idea as well, but I hate it, and the reason is because the utility is an after thought. Balance, in your example, doesn't go on the tank about to eat a tank buster. It goes on the Samurai because damage. The utility ends up becoming more window dressing than anything else.
What I was thinking for the card effects, going off what the trailer has established, would be the following:
Balance: 6% damage increase
Arrow: 9% critical hit rate increase
Spire: 12% critical damage increase
Bole: 15% damage reduction
Spear: Receives 30% HP restoration from single target healing actions (Synastry is removed)
Ewer: Discipline of Magic - 60 potency MP regeneration; Discipline of War - 120 potency HP regeneration
All cards last 15 seconds.
Lord of Crowns: Deals damage with a potency of 500 for the first enemy and 50% less for all other enemies.
Lady of Crowns: Restore HP with a potency of 500 to self and nearby party members.
In addition to this, Celestial Opposition would be partially reverted to look like this:
Stun nearby enemies for 4 seconds. Extends the effects of The Bole, The Spear, or The Ewer on self to all nearby party members. - 120 second cooldown.



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