Quote Originally Posted by Zolvolt View Post
Where are you getting the idea that ast lost it's identity? It hasn't. The ast identity is getting double-downed on. Theres more cards to play. You are playing more cards then ever before. Idk how else to say it. The card class is getting more cards to play then every before.
I'm afraid that's not the AST identity. Copying and pasting from another comment...

AST is about confronting what fate would seem to have in store for you, and finding ways to overcome that fate. The gameplay that embodied that was the randomness of the cards you drew, much like in many card games where you shuffle a deck of cards and proceed to draw cards from the top of it -- you don't know what you'll get next.

Now, with AST, it would seem that there is no randomness. You know exactly what you'll draw and when you'll draw it. There is no sense of learning what fate has in store for you. There is sense of having to overcome anything.

The job might still have things called cards, but they've lost their connection to what it actually means to draw a card from a deck.