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  1. #1
    Player
    MascheRano's Avatar
    Join Date
    Apr 2023
    Posts
    16
    Character
    Ujin Uyagir
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aravell View Post
    As for haste drifting rotations, all I can say is skill issue, it's really just that. There's no immediate negative consequences to overcapping anymore, like a MCH in SB overheating earlier than they expected. Haste is just extra damage, a little bit of overcapping would get you an extra GCD or 2 before the end of the fight, that's more damage no matter how you look at it, assuming the player of receiving the card understands their job well enough to not completely bork their own rotation from a speed boost.
    Okay, ask how the black mage would like it if you hasted them during TOP part 1 and told them "Skill Issue".

    Quote Originally Posted by ASkellington View Post
    Frankly at this point the best thing for the job in my honest opinion is a straight up deletion. If the cards are going to be the same, there is no point in them existing. There isn't. Divination and Chain Strat does their job just fine. The entire concept of AST is to draw cards and deal with the hand you're given to the best of your abilities. There is no point if every card you draw is an ace.
    As of right now, each card has a unique seal and priority combo:
    a) whether or not the card is melee or ranged
    b) the card's seal

    Card priority changes based on what time you play it in the fight; it changes 2/4/6 minute, or even the 1/3/5 minute. It's simply a little mini-game with a little RNG involved that makes the game a little more interesting, similar to Dancer's Tech/Standard Step.

    In practice, this is just as unique as always giving the tank the damage mitigation card, or giving the crit rate increase card to the SAM every time, and then wishing you had a Balance. TP is gone, mana regen is situational.

    Honestly, Astrodyne wasn't a bad idea. At the very least, it fixed tying Divination to the seals, and the self-haste/mana regen is actually pretty useful in prog. It can certainly do with a bit of refinement, but instead of making it useful, they straight up deleted it and the seals.

    There can be a lot of things improved over 7.0. Minor Arcana can be deleted or changed so that it actually becomes meaningful instead of straight damage or heal. They could have given us a second charge of Lightspeed to make up for the fact that it's always burned in the burst phases. They could also bring back some of the aspects of HW/StB AST, where you could burn cards to apply a unique to the next card, instead of using it. I think DT's idea of drawing multiple cards at a time like a spread is an interesting step to take. Heck, I don't even disagree with the idea that maybe AST could be a little less busy, but it's now being done in a way that erases the job's identity.
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MascheRano View Post
    As of right now, each card has a unique seal and priority combo:
    a) whether or not the card is melee or ranged
    b) the card's seal
    I hard disagree. Its a binary option at best. There is no incentive to give the card to a weaker party member during their burst phase outside of the start. I'd argue that classes barely even HAVE one for ASTs to capitalize to even make this idea somewhat fun.

    The seals again mean nothing. You ALWAYS get mp regen to the point where I often don't even need to press Lucid Dreaming. Its useful, but its not FUN nor interesting when I already have a button right there for it and healers in general don't have MP problems due to how they're currently designed. You can't even GIVE IT TO THE PARTY through ANYTHING. Synastry would have been nice with Astrodyne for me to give the mp refresh to my cohealer I just raised or my BLM.

    Haste I'd also argue we get always because you on average get 2 seals (I've only been unlucky to get 3 of the same ONCE). Its w/e. I barely feel it. Again, useful but if USEFUL is all I'm getting out of a buff and not something fun or interactive with my kit why bother then?

    And the less we talk about the stupid 6% damage tacked on the better.

    I'd agree with liking the seals system outside of consistency if the seals ACTUALLY DID SOMETHING. If there were real choices involved:

    Do I want 2 Suns for X buff? Or 2 Moons for Y or 2 Celestial for Z? You couldn't even trigger Astrodyne early to get the MP or Haste when you got 1 or two seals (which hey! there's a neat idea there, ain't it?)

    There is none of that. There WAS NONE OF THAT. And I practically BEGGED for Astrodyne to BE that for Endwalker. And if we ever GOT THAT I'd have been more satisfied with it.

    We never did and frankly I don't even want to ask for it. I gave them 2 expacs to make the seals system decent and worth being there. I genuinely do not want to give them another because in my opinion they don't DESERVE ANOTHER. That's what it SHOULD HAVE BEEN on its conception and it wasn't.

    It was a garbage replacement of AoE Balance in Shb and a bland unwanted self buff in EW.

    And I'm not sorry for being fed up and tired of hearing "this time we'll make it better". No. I want the CARDS to have the buff, not the seals system. I want the CARDS to be different, not the seals system. I want to have PvP AST in PvE and go back to a more Stormblood look for the class.

    I understand that people want the consistency that 5.0/6.0 bring. And I also want to keep AST's apm, so long as people on controller are kept in mind. But I strongly feel there is a middle ground between 6 flavors of one card and what SB AST was. That is what I want and its not what 7.0 is.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE