You may as well keep AST as its going into 7.0 then because you're getting what you want.

You want to have to think about where to put cards? Explain to me how a damage buff does so. It doesn't. You toss it onto the highest damaging player of either Melee or Range during a potential burst phase outside of the 2min window that the classes barely even have anymore. There is 0 thought or planning that goes into it.

Why have 6 cards then? For the seals system that was trash from the get go? Do you REALLY want to go back to a 1% difference on Divination? All that "work" if you can call it that for something only a parser can tell you the difference for? Or Astrodyne? A self buff that's Haste a free Lucid Dreaming and the chance for a 6% increase on the weakest class in the game?

Frankly at this point the best thing for the job in my honest opinion is a straight up deletion. If the cards are going to be the same, there is no point in them existing. There isn't. Divination and Chain Strat does their job just fine. The entire concept of AST is to draw cards and deal with the hand you're given to the best of your abilities. There is no point if every card you draw is an ace.