I'll pass. Let the card system stay as a buff and leave my actual abilities as abilities.I got a random idea, just for the fun of aesthetics alone: what if AST worked like an actual tarot reader and the cards act similar to NIN mudras? each seal has their own Draw - Solar Draw (Balance and Bole), Lunar Draw (Arrow and Ewer), and Celestial Draw (Spear and Spire) - and depending on which ones you draw, you get a different spell effect until/unless you next Draw. This could also help with button bloat.
So for example, you Draw:
- solar seal alone: Malefic turns into Combust
- lunar seal alone: Benefic turns into A. Benefic
- celestial seal alone: Helios turns into A. Helios
- solar + lunar seal: you can cast Celestial Opposition
- solar + celestial seal: you can cast Earthly Star
- lunar + celestial seal: you can cast Collective Unconscious
- solar + lunar + celestial seal: depending on the order you press them, you can cast Divination, Neutral Sect, or Macrocosmos
You'd be getting 4 new buttons (3 seal Draws + not-Ninjutsu to proc the spells from), but condensing 9 others, so you'd actually have 5 less slots in your action bar (not counting the ones that could be deleted, like Redraw or Astrodyne). All that while not touching the standard Draw to keep buffing allies, though I guess its cd or buff duration/potency may need to be adjusted.
As I said, it's just a fun idea, please don't burn me lol
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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