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  1. #31
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryskim View Post
    The job died the momenf they removed unique card buffs and nocturnal/diurnal sects. It's a pity, because they destroyed one of the most interesting jobs in the game. Rolling back is something they'll never do, because it would be like accepting they ruined the job. Instead, they keep using their trump card to justify unacceptable dev laziness: "it's hard to balance". I swear I've seen the devs using that lame excuse literally every single time they're simply lazy to walk out of their area of comfort.
    The unique card buffs had a whole host of troubles and if they added it back the job would be nigh-unplayable. I do wish noct/diur sect was back, but unique cards (a la stormblood) should die and stay dead. If you have 6 cards that all do 6 different things, there will obviously be cards you want to draw and cards you don't. Ie the 'fish for balance' gameplan of stormblood that was very unsatisfying. If none of the cards are a dps buff, and are only utility, then you can't plan your healplan around them bc you have to assume that you will not get the card you want for every possible situation. It's what happens with MA on a much bigger scale. Which would again mean the cards would be useless, since your entire gameplay would play around basically not drawing cards, bc whatever you draw would not matter beyond a small bonus which just... isn't really relevant. Unless the cards had a way to draw the one you want for each situation which at that point, what's the point of making them cards. Just give it 6 new generic abilities. No, cards should remain dps buffs bc if all 6 cards do the same thing, it's actually possible to play around them. It just requires reactivity to determine where they go rather than a cherry on top of an already solid mit/healplan. I seriously do not understand the desire for stormblood cards returning bc it was not fun at all.

    As per DT and since the job is due a rework once again, I'd turn it into either a dark healer similar a necromancer, or make it more of a flavored time mage, bringing back time dilation, nocturnal / diurnal sects, and card system from first iteration.
    It does need more time mage abilities but like... you are on every healer post requesting that scholar or astro become necromancer. Why not just ask for that as a new job instead of wanting old jobs to completely be stripped of their identities?
    (0)
    Last edited by Kissune; 04-28-2024 at 09:06 AM.

  2. #32
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moqi View Post
    But High Jump and Continuation do stuff. And yeah I feel the same way about Scholar. I don't find it satisfying at all, but cards are even worse because it's Play and Draw are two different buttons so you have meaningless button pressing and bloat (as if anyone would rather draw again than press a suboptimal card).
    High jump is a bit of damage that gives you mirage dive. Continuation is a bit of extra damage on top of gnashing fang/burst strike. Why couldn't they just make it so, say, high jump gave the stack of dragon gauge and just had higher potency. Or make it so gnashing fang just had higher raw potency and you didn't have to press an extra button to do it? They do about as much as play does. Play draws you a card. Having it not just be instant and automatic means that the class is more reactive rather than just... have your timeline set up for you, and press play at key moments. You have to actually work with your cards, instead of them just... being there, I guess.

    I find drawing and playing cards very fun bc I like pressing a lot of buttons, and it really makes me feel like I'm actually pulling from a tarot deck. The draw animation is gorgeous, and the satisfaction of pulling the card, reading it, and then quickly playing it in the same weave window is something no other class will give me. Like idk, if you don't like a lot of weaves maybe... AST isn't the class for you? I genuinely feel like people would be a lot better off if they could just look at a class and think 'hm, maybe it's not for me' instead of trying to get what makes it interesting and unique to play stripped away all the time.

    If AST loses the ability to draw, then play will just feel... weird. It's not bloat, it's literally how the class works. It's always been the high APM healer, and that is a niche that does need to exist bc every other role has that, except maybe caster. The more people advocate for stripping away the busyness the class the less I think people understand why the people who DO enjoy astrologian like it so much, just why they in particular don't like it.
    (0)

  3. #33
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    What is it with people trying to tell me what to play on this forum like I don't know what I like lmao, always needing to turn things personal when I'm just discussing a videogame job. Maybe you'd be better off if you didn't start arguements when you can't stick to the topic and need to talk about the person you're talking to when they say things you don't like.

    Especially when you're making up things I never said. I have no problems with AST's APM or weaves. I just don't like Draw.
    (0)

  4. #34
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    I think we have a misunderstanding. When I say 'you' I'm more referring to like, a hypothetical person. I never meant to say you didn't like or dislike AST's weaving and gameplay. I was just saying that draw is as core to astrologian as continuation is to gunbreaker, and it's kind of weird to advocate for its removal. I'm kind of tired of having the only job with a playstyle actually catered to me being slowly stripped away every single expansion, and then I look at the forums and seeing people want to remove more from it. I just wish they'd leave the damn thing alone and accept that it'll be unpopular due to its higher skill floor, like they do with black mage. Sorry for implying you feel a certain way, but you'll have to forgive me if I'm a little protective about the only class left in this game that I enjoy :P
    (1)

  5. #35
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I really feel the last thing they should do is to turn job gauge that literally 'plays by itself'. We already have WHM and SGE for those. You don't need to do anything about their gauge. Just stand in combat and afk (exaggeration, I know). Come back 60s later they're full, save Misery and MP gain from Addersgall. I personally prefer to play the game on my own, not to let the game play it for me.
    (3)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Draw and play existing independently is fine it’s the charge on draw that’s the problem, it encourages you to dump too much in the overfull city window without achieving anything of interest

    In ShB there was a lot of strategy in applying cards to the DPS sub bursts, in EW it’s just a burst dump
    (3)

  7. #37
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Draw and play existing independently is fine it’s the charge on draw that’s the problem, it encourages you to dump too much in the overfull city window without achieving anything of interest

    In ShB there was a lot of strategy in applying cards to the DPS sub bursts, in EW it’s just a burst dump
    Exactly this! That's why my biggest wish for the job is for them to spread out the busyness so I always feel like I'm doing something instead of going insane for 15s and then pressing one button. ShB AST was my favourite iteration. It was by no means perfect, but it definitely is a massive improvement over what we've got now.
    (0)

  8. #38
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Draw and play existing independently is fine it’s the charge on draw that’s the problem, it encourages you to dump too much in the overfull city window without achieving anything of interest

    In ShB there was a lot of strategy in applying cards to the DPS sub bursts, in EW it’s just a burst dump
    Not only that but dumping in the 'overfull city window' (love the name) kind of waters down the feel and excitement of properly using a card. It's like as if you devoured an expensive chocolate box in one minute instead of enjoying it slowly through some hours.

    In fact, seizing the sub bursts windows from other jobs is actually more work than the 'a test of your reflexes' we currently have.
    (0)

  9. 04-30-2024 01:59 AM
    Reason
    Duplicate

  10. #39
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kissune View Post
    The unique card buffs had a whole host of troubles and if they added it back the job would be nigh-unplayable. I do wish noct/diur sect was back, but unique cards (a la stormblood) should die and stay dead. If you have 6 cards that all do 6 different things, there will obviously be cards you want to draw and cards you don't. Ie the 'fish for balance' gameplan of stormblood that was very unsatisfying. If none of the cards are a dps buff, and are only utility, then you can't plan your healplan around them bc you have to assume that you will not get the card you want for every possible situation. It's what happens with MA on a much bigger scale. Which would again mean the cards would be useless, since your entire gameplay would play around basically not drawing cards, bc whatever you draw would not matter beyond a small bonus which just... isn't really relevant. Unless the cards had a way to draw the one you want for each situation which at that point, what's the point of making them cards. Just give it 6 new generic abilities. No, cards should remain dps buffs bc if all 6 cards do the same thing, it's actually possible to play around them. It just requires reactivity to determine where they go rather than a cherry on top of an already solid mit/healplan. I seriously do not understand the desire for stormblood cards returning bc it was not fun at all.


    It does need more time mage abilities but like... you are on every healer post requesting that scholar or astro become necromancer. Why not just ask for that as a new job instead of wanting old jobs to completely be stripped of their identities?
    They will never add a necromancer. Because of their inherent eastern culture, they literally hate the idea of letting us play with undead. Our only chance was the RPR, which they decided to turn into a melee job. And i like having a scythe job (I was DRK main in FFXI), but it's not a necromancer.

    So the only chance is to flavor one of the existing jobs into it somehow.

    Also, I don't recall saying this "in every healer thread", just maybe in another thread and that's it.

    No, necromancer will never be a job in FFXIV. I'm pretty sure of that.
    (0)

  11. 04-30-2024 01:13 PM

  12. #40
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryskim View Post
    Because of their inherent eastern culture
    ...Do you know where FromSoft comes from?
    (0)

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