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  1. #1
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryskim View Post
    The job died the momenf they removed unique card buffs and nocturnal/diurnal sects. It's a pity, because they destroyed one of the most interesting jobs in the game. Rolling back is something they'll never do, because it would be like accepting they ruined the job. Instead, they keep using their trump card to justify unacceptable dev laziness: "it's hard to balance". I swear I've seen the devs using that lame excuse literally every single time they're simply lazy to walk out of their area of comfort.
    The unique card buffs had a whole host of troubles and if they added it back the job would be nigh-unplayable. I do wish noct/diur sect was back, but unique cards (a la stormblood) should die and stay dead. If you have 6 cards that all do 6 different things, there will obviously be cards you want to draw and cards you don't. Ie the 'fish for balance' gameplan of stormblood that was very unsatisfying. If none of the cards are a dps buff, and are only utility, then you can't plan your healplan around them bc you have to assume that you will not get the card you want for every possible situation. It's what happens with MA on a much bigger scale. Which would again mean the cards would be useless, since your entire gameplay would play around basically not drawing cards, bc whatever you draw would not matter beyond a small bonus which just... isn't really relevant. Unless the cards had a way to draw the one you want for each situation which at that point, what's the point of making them cards. Just give it 6 new generic abilities. No, cards should remain dps buffs bc if all 6 cards do the same thing, it's actually possible to play around them. It just requires reactivity to determine where they go rather than a cherry on top of an already solid mit/healplan. I seriously do not understand the desire for stormblood cards returning bc it was not fun at all.

    As per DT and since the job is due a rework once again, I'd turn it into either a dark healer similar a necromancer, or make it more of a flavored time mage, bringing back time dilation, nocturnal / diurnal sects, and card system from first iteration.
    It does need more time mage abilities but like... you are on every healer post requesting that scholar or astro become necromancer. Why not just ask for that as a new job instead of wanting old jobs to completely be stripped of their identities?
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    Last edited by Kissune; 04-28-2024 at 09:06 AM.

  2. 04-30-2024 01:59 AM
    Reason
    Duplicate

  3. #3
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    108
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kissune View Post
    The unique card buffs had a whole host of troubles and if they added it back the job would be nigh-unplayable. I do wish noct/diur sect was back, but unique cards (a la stormblood) should die and stay dead. If you have 6 cards that all do 6 different things, there will obviously be cards you want to draw and cards you don't. Ie the 'fish for balance' gameplan of stormblood that was very unsatisfying. If none of the cards are a dps buff, and are only utility, then you can't plan your healplan around them bc you have to assume that you will not get the card you want for every possible situation. It's what happens with MA on a much bigger scale. Which would again mean the cards would be useless, since your entire gameplay would play around basically not drawing cards, bc whatever you draw would not matter beyond a small bonus which just... isn't really relevant. Unless the cards had a way to draw the one you want for each situation which at that point, what's the point of making them cards. Just give it 6 new generic abilities. No, cards should remain dps buffs bc if all 6 cards do the same thing, it's actually possible to play around them. It just requires reactivity to determine where they go rather than a cherry on top of an already solid mit/healplan. I seriously do not understand the desire for stormblood cards returning bc it was not fun at all.


    It does need more time mage abilities but like... you are on every healer post requesting that scholar or astro become necromancer. Why not just ask for that as a new job instead of wanting old jobs to completely be stripped of their identities?
    They will never add a necromancer. Because of their inherent eastern culture, they literally hate the idea of letting us play with undead. Our only chance was the RPR, which they decided to turn into a melee job. And i like having a scythe job (I was DRK main in FFXI), but it's not a necromancer.

    So the only chance is to flavor one of the existing jobs into it somehow.

    Also, I don't recall saying this "in every healer thread", just maybe in another thread and that's it.

    No, necromancer will never be a job in FFXIV. I'm pretty sure of that.
    (0)

  4. 04-30-2024 01:13 PM

  5. #5
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ryskim View Post
    Because of their inherent eastern culture
    ...Do you know where FromSoft comes from?
    (0)